A slow-firing, extremely high damage energy gun meant to pose a threat to the largest ships in the Sector. Can only be used at close-range.
The antimatter blaster is one of the most complicated weapons in existence. Antimatter is stored in shells that have their own powered magnetic field projector built into the casing. In order to generate a field strong enough to contain and eject the 10 micrograms of antimatter (typically positrons) the built-in capacitor must spend a considerable time charging. Once a magnetic field of at least 25 kilonewtons is generated, the shell is breached and the antimatter is ejected toward the target, its main propellant being the Lorentz force around the muzzle of the blaster.
Extremely effective versus all targets.
The Antimatter Blaster is a small energy weapon with a low rate of fire but high damage. It is the only energy weapon with limited ammo.
The Antimatter Blaster has short range, relatively poor DPS, can only fire once every 10 seconds, and has the highest OP cost of any small weapon in the game (tied with the Light Needler), but can still be highly effective under the right circumstances. As an energy strike weapon, it can inflict a powerful damage spike to either overload enemy shields or damage heavy armor for other weapons to go through.