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Buffalo-class Freighter
Buffalo base
Logistical Data
CR per deployment 20%
Recovery rate (per day) 5%
Recovery cost (supplies) 3
Peak performance (sec) 240
Maintenance (sup/month) 3.0
Cargo capacity 300
Maximum crew 20
Skeleton crew 10
Fuel capacity 80
Maximum burn 9
Fuel per l.y. & jump cost 2
Ordnance points 22
Flight decks 0
Combat Performance
Hull integrity 3,000
Armor rating 125
Defense Omni Shield
Shield arc 120
Shield upkeep/sec 35
Shield flux/damage 1
Flux capacity 1,500
Flux dissipation 70
Top speed 50
Mounts 1x Small Energy
The go-to choice for medium cargo hauling in the Sector, the Buffalo-class freighter exemplifies the "Load-n-Pray" principle prevalent in Sector shipping.

Sporting just a single small weapon emplacement, the hull of the ship is no more than a large engine with a tiny crew quarters section and cargo grapplers. A captain taking this ship out without a convoy rarely gets to make the same mistake twice. Incapable of anything resembling a combat maneuver, the lateral thrusters on Buffalo-class ships are designed to merely enable it to dock when (and if) it reaches its destination.

The ship engines are the greatest contributor to hull cost, which, while low, is still within the norms for a medium freighter. The greatest contributing factor to its ubiquity is the fact that the blueprint for this ship is usually hardcoded into every orbital shipyard's blueprint database.

–In-Game Description

Buffalo-class Freighter
Buffalo luddic church
Logistical Data
CR per deployment 20%
Recovery rate (per day) 5%
Recovery cost (supplies) 3
Peak performance (sec) 240
Maintenance (sup/month) 3.0
Cargo capacity 300
Maximum crew 20
Skeleton crew 10
Fuel capacity 80
Maximum burn 9
Fuel per l.y. & jump cost 2
Ordnance points 22
Flight decks 0
Combat Performance
Hull integrity 3,000
Armor rating 125
Defense Omni Shield
Shield arc 120
Shield upkeep/sec 35
Shield flux/damage 1
Flux capacity 1,500
Flux dissipation 70
Top speed 50
Mounts 1x Small Energy
This ship has been given Luddic Church markings. Systems modifications are otherwise superficial.

The go-to choice for medium cargo hauling in the Sector, the Buffalo-class freighter exemplifies the "Load-n-Pray" principle prevalent in Sector shipping.

Sporting just a single small weapon emplacement, the hull of the ship is no more than a large engine with a tiny crew quarters section and cargo grapplers. A captain taking this ship out without a convoy rarely gets to make the same mistake twice. Incapable of anything resembling a combat maneuver, the lateral thrusters on Buffalo-class ships are designed to merely enable it to dock when (and if) it reaches its destination.

The ship engines are the greatest contributor to hull cost, which, while low, is still within the norms for a medium freighter. The greatest contributing factor to its ubiquity is the fact that the blueprint for this ship is usually hardcoded into every orbital shipyard's blueprint database.

–In-Game Description

Buffalo-class Freighter
Buffalo tritachyon
Logistical Data
CR per deployment 20%
Recovery rate (per day) 5%
Recovery cost (supplies) 3
Peak performance (sec) 240
Maintenance (sup/month) 3.0
Cargo capacity 300
Maximum crew 20
Skeleton crew 10
Fuel capacity 80
Maximum burn 9
Fuel per l.y. & jump cost 2
Ordnance points 22
Flight decks 0
Combat Performance
Hull integrity 3,000
Armor rating 125
Defense Omni Shield
Shield arc 120
Shield upkeep/sec 35
Shield flux/damage 1
Flux capacity 1,500
Flux dissipation 70
Top speed 50
Mounts 1x Small Energy
The go-to choice for medium cargo hauling in the Sector, the Buffalo-class freighter exemplifies the "Load-n-Pray" principle prevalent in Sector shipping.

Sporting just a single small weapon emplacement, the hull of the ship is no more than a large engine with a tiny crew quarters section and cargo grapplers. A captain taking this ship out without a convoy rarely gets to make the same mistake twice. Incapable of anything resembling a combat maneuver, the lateral thrusters on Buffalo-class ships are designed to merely enable it to dock when (and if) it reaches its destination.

The ship engines are the greatest contributor to hull cost, which, while low, is still within the norms for a medium freighter. The greatest contributing factor to its ubiquity is the fact that the blueprint for this ship is usually hardcoded into every orbital shipyard's blueprint database.

–In-Game Description

Buffalo-class Freighter
Buffalo pirates
Logistical Data
CR per deployment 20%
Recovery rate (per day) 5%
Recovery cost (supplies) 3
Peak performance (sec) 240
Maintenance (sup/month) 3.0
Cargo capacity 300
Maximum crew 20
Skeleton crew 10
Fuel capacity 80
Maximum burn 9
Fuel per l.y. & jump cost 2
Ordnance points 22
Flight decks 0
Combat Performance
Hull integrity 3,000
Armor rating 125
Defense Omni Shield
Shield arc 120
Shield upkeep/sec 35
Shield flux/damage 1
Flux capacity 1,500
Flux dissipation 70
Top speed 50
Mounts 1x Small Ballistic
This ship has been heavily modified - and poorly maintained - by its pirate crew.

The go-to choice for medium cargo hauling in the Sector, the Buffalo-class freighter exemplifies the "Load-n-Pray" principle prevalent in Sector shipping.

Sporting just a single small weapon emplacement, the hull of the ship is no more than a large engine with a tiny crew quarters section and cargo grapplers. A captain taking this ship out without a convoy rarely gets to make the same mistake twice. Incapable of anything resembling a combat maneuver, the lateral thrusters on Buffalo-class ships are designed to merely enable it to dock when (and if) it reaches its destination.

The ship engines are the greatest contributor to hull cost, which, while low, is still within the norms for a medium freighter. The greatest contributing factor to its ubiquity is the fact that the blueprint for this ship is usually hardcoded into every orbital shipyard's blueprint database.

–In-Game Description

Buffalo-class Freighter
Buffalo hegemony
Logistical Data
CR per deployment 20%
Recovery rate (per day) 5%
Recovery cost (supplies) 3
Peak performance (sec) 240
Maintenance (sup/month) 3.0
Cargo capacity 300
Maximum crew 20
Skeleton crew 10
Fuel capacity 80
Maximum burn 9
Fuel per l.y. & jump cost 2
Ordnance points 22
Flight decks 0
Combat Performance
Hull integrity 3,000
Armor rating 163 (+38)
Defense Omni Shield
Shield arc 120
Shield upkeep/sec 35
Shield flux/damage 1
Flux capacity 1,650 (+150)
Flux dissipation 77 (+7)
Top speed 55 (+5)
Mounts 1x Small Energy
This ship is on the Hegemony auxiliary list and as such its systems have been upgraded to military standard and a rigorous schedule of servicing enforced with the expectation that it can be pressed into military service during emergencies.

The go-to choice for medium cargo hauling in the Sector, the Buffalo-class freighter exemplifies the "Load-n-Pray" principle prevalent in Sector shipping.

Sporting just a single small weapon emplacement, the hull of the ship is no more than a large engine with a tiny crew quarters section and cargo grapplers. A captain taking this ship out without a convoy rarely gets to make the same mistake twice. Incapable of anything resembling a combat maneuver, the lateral thrusters on Buffalo-class ships are designed to merely enable it to dock when (and if) it reaches its destination.

The ship engines are the greatest contributor to hull cost, which, while low, is still within the norms for a medium freighter. The greatest contributing factor to its ubiquity is the fact that the blueprint for this ship is usually hardcoded into every orbital shipyard's blueprint database.

–In-Game Description

Buffalo (D)-class Freighter
Buffalo substandard
Logistical Data
CR per deployment 20%
Recovery rate (per day) 5%
Recovery cost (supplies) 2 (-1)
Peak performance (sec) 240
Maintenance (sup/month) 3.0
Cargo capacity 300
Maximum crew 20
Skeleton crew 10
Fuel capacity 80
Maximum burn 8 (-1)
Fuel per l.y. & jump cost 2
Ordnance points 22
Flight decks 0
Combat Performance
Hull integrity 3,000
Armor rating 125
Defense Omni Shield
Shield arc 120
Shield upkeep/sec 35
Shield flux/damage 1
Flux capacity 1,500
Flux dissipation 70
Top speed 40 (-10)
Mounts 1x Small Energy
Ships that would be decommissioned in quieter times now see widespread use throughout the Sector. The hull designation for such ships is usually tagged with a "D", for "damaged" or "defective".

The go-to choice for medium cargo hauling in the Sector, the Buffalo-class freighter exemplifies the "Load-n-Pray" principle prevalent in Sector shipping.

Sporting just a single small weapon emplacement, the hull of the ship is no more than a large engine with a tiny crew quarters section and cargo grapplers. A captain taking this ship out without a convoy rarely gets to make the same mistake twice. Incapable of anything resembling a combat maneuver, the lateral thrusters on Buffalo-class ships are designed to merely enable it to dock when (and if) it reaches its destination.

The ship engines are the greatest contributor to hull cost, which, while low, is still within the norms for a medium freighter. The greatest contributing factor to its ubiquity is the fact that the blueprint for this ship is usually hardcoded into every orbital shipyard's blueprint database.

–In-Game Description

The Buffalo is a destroyer-sized freighter with minimal combat ability.

Notes Edit

The Pirate version of the Buffalo is arguably the best, as it has the Shielded Cargo Holds hullmod built in while having no drawbacks compared to the standard versions, and can mount a ballistic weapon.

Ships
Fighters Broadsword · Claw · Dagger · Gladius · Khopesh · Longbow · Mining Pod · Piranha · Talon · Thunder · Trident · Warthog · Wasp · Xyphos
Frigates Afflictor · Brawler · Centurion · Cerberus · Dram · Hermes · Hound · Hyperion · Kite · Lasher · Mercury · Monitor · Mudskipper · Mudskipper Mk.II · Omen · Ox · Scarab · Shade · Shepherd · Tempest · Vigilance · Wayfarer · Wolf
Destroyers Buffalo · Buffalo Mk.II · Condor · Drover · Enforcer · Gemini · Hammerhead · Harbinger · Medusa · Mule · Nebula · Phaeton · Salvage Rig · Sunder · Tarsus · Valkyrie
Cruisers Apogee · Aurora · Colossus · Colossus Mk.II · Colossus Mk.III · Dominator · Doom · Eagle · Falcon · Gryphon · Heron · Mora · Starliner · Venture
Capitals Astral · Atlas · Conquest · Legion · Odyssey · Onslaught · Paragon · Prometheus
REDACTED
Derelict Defender · Picket · Sentry · Warden · Bastillon · Berserker · Rampart · Mothership
Remnant Flash · Lux · Spark · Glimmer · Lumen · Fulgent · Scintilla · Brilliant · Battlestation


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Only up to date for version 0.8a-RC19. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History

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