There are three types of weapons in Starsector: Ballistic, Missile, and Energy. These weapon types are further divided into roles such as Point Defense, Assault, Close Support, Strike, and so forth. Each weapon has distinct stats such as damage, damage types, rate of fire, range and accuracy, tailored to fit its role.
As a rule, low-tech ships use ballistic weapons, high-tech ships use energy weapons, and midline ships use a mix of both.
Ballistic and energy weapons generate flux when firing, while missile weapons do not.
For information about mounting weapons onto a ship see the refitting page.