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When you start a new campaign the player will be asked to provide a name for their commander and then choose a back story which will affect what ships and cargo they start the game with. Below are the various paths that can be chosen and what benefits they provide.

Step 1

  • Choose your name
  • Iron Mode On/Off
In iron mode, you can't quit without saving or load a save while still in the game. In other words, no do-overs. This is the setting the game is intended to be played on, but since it's in alpha right now use at your own risk.
  • Campaign Help On/Off
When enabled, informational dialogs explaining various campaign mechanics and warning the player of potential dangers will be shown at appropriate times. Highly recommended, especially for new players.

Adds 2,000 credits

Step 2

Over the last cycle you've been making your living as...

  • Cerberus-class frigate
  • 30 crew
  • 20 supplies
  • 20 fuel

Step 3

More recently, you've...

  • Finished a lucrative trading run
    • 4,000 credits
  • Purchased some high-value cargo
    • 30x Volturnian Lobster
  • Acquired a small shuttle

Step 4

All in all, your luck has been...

  • Better than one might expect (easier start)
    • Tarsus-class freighter
    • 35 crew
    • 20 supplies
    • 20 fuel
    • 10,000 credits
  • About average (normal start)
    • no bonus

Step 5

The skills you've acquired over the last cycle were...

  • Driven by your needs at the time (automatic assignment)
  • Learned with some thought towards the future (manual assignment)
    • 2 aptitude and 4 skill points

  • Hound-class frigate
  • 15 crew
  • 20 supplies
  • 20 fuel

Step 3

More recently, you've...

  • Finished a lucrative smuggling run
    • 4,000 credits
  • Got your hands on some high-value cargo
    • 15 Recreational Drugs
  • Acquired some high-end weaponry
    • 1x Heavy Mauler

Step 4

All in all, your luck has been...

  • Better than one might expect (easier start)
    • Mule-class combat freighter
    • 50 crew
    • 20 supplies
    • 20 fuel
    • 10,000 credits
  • About average (normal start)
    • no bonus

Step 5

The skills you've acquired over the last cycle were...

  • Driven by your needs at the time (automatic assignment)
  • Learned with some thought towards the future (manual assignment)
    • 2 aptitude and 4 skill points

  • Wolf-class frigate
  • 20 crew
  • 20 supplies
  • 20 fuel

Step 3

More recently, you've...

  • Collected a sizeable bounty
    • 4,000 credits
  • Acquired some high-end weaponry
    • 1x Heavy Blaster
  • Took on some experienced crew
    • Upgraded crew to veteran

Step 4

All in all, your luck has been...

  • Better than one might expect (easier start)
    • Hammerhead-class destroyer
    • 75 crew
    • 20 supplies
    • 20 fuel
    • 10,000 credits
  • About average (normal start)
    • no bonus

Step 5

The skills you've acquired over the last cycle were...

  • Driven by your needs at the time (automatic assignment)
  • Learned with some thought towards the future (manual assignment)
    • 2 aptitude and 4 skill points

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