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Only up to date for version 0.8a-RC19. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History
Damage control Governing aptitude: Combat
Properly securing equipment and setting up failsafe modes on board a ship can limit the extent of combat damage and reduce crew casualties.
Level 1

-50% crew lost due to hull damage in combat (piloted ship)
If lost in combat, ship is almost always recoverable (piloted ship)

Level 2

50% faster in-combat weapon and engine repairs (piloted ship)
25% of hull and armor damage taken repaired after combat ends, at no cost (piloted ship)
Hull mod: Automated Repair Unit

Level 3

-25% hull damage taken (piloted ship)
-25% overload duration (piloted ship)

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