Only up to date for version 0.8a-RC19. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History
|| Governing aptitude: Combat|
Properly securing equipment and setting up failsafe modes on board a ship can limit the extent of combat damage and reduce crew casualties.
| Level 1
-50% crew lost due to hull damage in combat (piloted ship)
If lost in combat, ship is almost always recoverable (piloted ship)
| Level 2
50% faster in-combat weapon and engine repairs (piloted ship)
25% of hull and armor damage taken repaired after combat ends, at no cost (piloted ship)
Hull mod: Automated Repair Unit
| Level 3
-25% hull damage taken (piloted ship)
-25% overload duration (piloted ship)
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