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Dominator-class Heavy Cruiser
Dominator base
Logistical Data
CR per deployment 12%
Recovery rate (per day) 4%
Recovery cost (supplies) 25
Peak performance (sec) 540
Maintenance (sup/month) 25
Cargo capacity 150
Maximum crew 300
Skeleton crew 200
Fuel capacity 150
Maximum burn 8
Fuel per l.y. & jump cost 5
Ordnance points 190
Flight decks 0
Combat Performance
Hull integrity 11,000
Armor rating 1,500
Defense Front Shield
Shield arc 150
Shield upkeep/sec 225
Shield flux/damage 1
Flux capacity 10,000
Flux dissipation 450
Top speed 30
System Burn Drive
Mounts 2x Large Ballistic
2x Medium Ballistic
3x Medium Missile
9x Small Ballistic
Ponderous and menacing, the Dominator-class is one of the most widespread system defense cruisers in Hegemony space.

While not the most technologically advanced hull, it relies on a plethora of ballistic hardpoints to accomplish its mission, which is more often than not defending stationary installations and vital system trade routes. A poor shield emitter which is difficult to manage and thus, rarely engaged, gives way to an almost impregnable interlocking armor belt system making the Dominator safe from most weapons. Even strike craft cannot overcome the hail of projectiles that can be launched to intercept their payloads. This hull proves that tried and true military engineering is difficult to overcome by new ideas and technologies, especially when in the hands of tough, determined crews and experienced officers.

Dependable, durable, and a constant presence in home space around civilized worlds and outposts, the Dominator is perhaps most hated and feared by pirates and law-breaking corporate agents.

–In-Game Description

Dominator-class Heavy Cruiser
Dominator damaged
Logistical Data
CR per deployment 12%
Recovery rate (per day) 4%
Recovery cost (supplies) 16 (-9)
Peak performance (sec) 540
Maintenance (sup/month) 25
Cargo capacity 150
Maximum crew 300
Skeleton crew 200
Fuel capacity 150
Maximum burn 8
Fuel per l.y. & jump cost 5
Ordnance points 175
Flight decks 0
Combat Performance
Hull integrity 11,000
Armor rating 1050 (-450)
Defense Front Shield
Shield arc 150
Shield upkeep/sec 225
Shield flux/damage 1
Flux capacity 8,000 (-2000)
Flux dissipation 360 (-90)
Top speed 30
System Burn Drive
Mounts 2x Large Ballistic
2x Medium Ballistic
3x Medium Missile
9x Small Ballistic
Hull mods Compromised Armor
Faulty Power Grid
Ships that would be decommissioned in quieter times now see widespread use throughout the Sector. The hull designation for such ships is usually tagged with a "D", for "damaged" or "defective".

Ponderous and menacing, the Dominator-class is one of the most widespread system defense cruisers in Hegemony space.

While not the most technologically advanced hull, it relies on a plethora of ballistic hardpoints to accomplish its mission, which is more often than not defending stationary installations and vital system trade routes. A poor shield emitter which is difficult to manage and thus, rarely engaged, gives way to an almost impregnable interlocking armor belt system making the Dominator safe from most weapons. Even strike craft cannot overcome the hail of projectiles that can be launched to intercept their payloads. This hull proves that tried and true military engineering is difficult to overcome by new ideas and technologies, especially when in the hands of tough, determined crews and experienced officers.

Dependable, durable, and a constant presence in home space around civilized worlds and outposts, the Dominator is perhaps most hated and feared by pirates and law-breaking corporate agents.

–In-Game Description

Dominator-class Heavy Cruiser
Dominator hegemony
Logistical Data
CR per deployment 12%
Recovery rate (per day) 4%
Recovery cost (supplies) 25
Peak performance (sec) 540
Maintenance (sup/month) 25
Cargo capacity 150
Maximum crew 300
Skeleton crew 200
Fuel capacity 150
Maximum burn 8
Fuel per l.y. & jump cost 5
Ordnance points 200
Flight decks 0
Combat Performance
Hull integrity 11,000
Armor rating 1,650 (+100)
Defense Front Shield
Shield arc 150
Shield upkeep/sec 225
Shield flux/damage 1
Flux capacity 10,500 (+500)
Flux dissipation 472 (+22)
Top speed 28 (-2)
System Burn Drive
Mounts 2x Large Ballistic
2x Medium Ballistic
3x Medium Missile
9x Small Ballistic
Hull mods Fourteenth Battlegroup
A survivor from the 14th Domain Battlegroup which founded the Hegemony, this ship is a prime specimen of Domain Naval shipcraft.

Ponderous and menacing, the Dominator-class is one of the most widespread system defense cruisers in Hegemony space.

While not the most technologically advanced hull, it relies on a plethora of ballistic hardpoints to accomplish its mission, which is more often than not defending stationary installations and vital system trade routes. A poor shield emitter which is difficult to manage and thus, rarely engaged, gives way to an almost impregnable interlocking armor belt system making the Dominator safe from most weapons. Even strike craft cannot overcome the hail of projectiles that can be launched to intercept their payloads. This hull proves that tried and true military engineering is difficult to overcome by new ideas and technologies, especially when in the hands of tough, determined crews and experienced officers.

Dependable, durable, and a constant presence in home space around civilized worlds and outposts, the Dominator is perhaps most hated and feared by pirates and law-breaking corporate agents.

–In-Game Description

The Dominator is a low-tech heavy cruiser with poor speed and maneuverability but immense frontal firepower.

NotesEdit

The Dominator is outfitted with 2 large ballistic hardpoints, 2 medium ballistic Turrets, 3 medium missile hardpoints and 9 small ballistic turrets. The medium turrets are each facing forward and have an arc of ~120°, 3 small turrets are facing forward, 2 are facing the sides and 4 are facing the back. 

Due to its limited-arc front shield, poor maneuverability and lack of rear-facing turrets, the Dominator is (relatively) vulnerable to rear attacks. Additionally, its base flux capacity and dissipation are not commensurate with its weaponry, so it can find itself on the brink of an overload quickly if not carefully managed.

While its combat speed and maneuverability are dreadfully poor, the Dominator's Burn Drive system lets it get to the site of an engagement fairly quickly and run down enemies attempting to keep their distance or flee.

Ships
Fighters Broadsword · Claw · Dagger · Gladius · Khopesh · Longbow · Mining Pod · Piranha · Talon · Thunder · Trident · Warthog · Wasp · Xyphos
Frigates Afflictor · Brawler · Centurion · Cerberus · Dram · Hermes · Hound · Hyperion · Kite · Lasher · Mercury · Monitor · Mudskipper · Mudskipper Mk.II · Omen · Ox · Scarab · Shade · Shepherd · Tempest · Vigilance · Wayfarer · Wolf
Destroyers Buffalo · Buffalo Mk.II · Condor · Drover · Enforcer · Gemini · Hammerhead · Harbinger · Medusa · Mule · Nebula · Phaeton · Salvage Rig · Sunder · Tarsus · Valkyrie
Cruisers Apogee · Aurora · Colossus · Colossus Mk.II · Colossus Mk.III · Dominator · Doom · Eagle · Falcon · Gryphon · Heron · Mora · Starliner · Venture
Capitals Astral · Atlas · Conquest · Legion · Odyssey · Onslaught · Paragon · Prometheus
REDACTED
Derelict Defender · Picket · Sentry · Warden · Bastillon · Berserker · Rampart · Mothership
Remnant Flash · Lux · Spark · Glimmer · Lumen · Fulgent · Scintilla · Brilliant · Battlestation


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Only up to date for version 0.8a-RC19. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History

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