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Eagle-class Cruiser
Eagle base
Logistical Data
CR per deployment 12%
Recovery rate (per day) 3%
Recovery cost (supplies) 22
Peak performance (sec) 480
Maintenance (sup/month) 22
Cargo capacity 150
Maximum crew 250
Skeleton crew 150
Fuel capacity 100
Maximum burn 8
Fuel per l.y. & jump cost 3
Ordnance points 155
Flight decks 0
Combat Performance
Hull integrity 8,000
Armor rating 1,000
Defense Front Shield
Shield arc 270
Shield upkeep/sec 210
Shield flux/damage 0.8
Flux capacity 10,000
Flux dissipation 525
Top speed 50
Mounts 2x Small Missile
3x Medium Ballistic
3x Medium Energy
5x Small Energy
Eagle-class cruisers are often found at the core of military fleets headed for battle. It is not hard to see why: A strong overall profile, with a robust engine, the Eagle's deadly weapons package is a threat to all enemies.

The Eagle can deliver a strong tactical punch to enemy formations. Its numerous turret and hardpoint emplacements make it very dangerous to smaller foes. Decent armor and a strong shield emitter let it hold space while outnumbered, or even when faced with the rare larger ship.

These strengths are somewhat countered by strike craft - an Eagle captain must always watch his scopes for an approaching strike squadron, since his ship will be easily crippled by multiple hits from modern strike weapons.

The Eagle-class is further made popular by the Persean League as it is the League Navy's de-facto standard cruiser and most of their junior officers serve a tour of duty aboard Eagle cruisers.

The embodiment of the sleek and powerful space cruiser from the time of the Domain, the Eagle-class ships are a beautiful reminder of the technological and aesthetic achievements of humanity's past.

–In-Game Description

Eagle-class Cruiser
Eagle damaged
Logistical Data
CR per deployment 12%
Recovery rate (per day) 3%
Recovery cost (supplies) 11 (-11)
Peak performance (sec) 480
Maintenance (sup/month) 22
Cargo capacity 150
Maximum crew 250
Skeleton crew 150
Fuel capacity 100
Maximum burn 7 (-1)
Fuel per l.y. & jump cost 3
Ordnance points 130
Flight decks 0
Combat Performance
Hull integrity 8,000
Armor rating 700 (-300)
Defense Front Shield
Shield arc 270
Shield upkeep/sec 210
Shield flux/damage 0.8
Flux capacity 8,000 (-2000)
Flux dissipation 420 (-105)
Top speed 40 (-10)
Mounts 2x Small Missile
3x Medium Ballistic
3x Medium Energy
5x Small Energy
Hull mods Degraded Engines
Compromised Armor
Faulty Power Grid
Ships that would be decommissioned in quieter times now see widespread use throughout the Sector. The hull designation for such ships is usually tagged with a "D", for "damaged" or "defective".

Eagle-class cruisers are often found at the core of military fleets headed for battle. It is not hard to see why: A strong overall profile, with a robust engine, the Eagle's deadly weapons package is a threat to all enemies.

The Eagle can deliver a strong tactical punch to enemy formations. Its numerous turret and hardpoint emplacements make it very dangerous to smaller foes. Decent armor and a strong shield emitter let it hold space while outnumbered, or even when faced with the rare larger ship.

These strengths are somewhat countered by strike craft - an Eagle captain must always watch his scopes for an approaching strike squadron, since his ship will be easily crippled by multiple hits from modern strike weapons.

The Eagle-class is further made popular by the Persean League as it is the League Navy's de-facto standard cruiser and most of their junior officers serve a tour of duty aboard Eagle cruisers.

The embodiment of the sleek and powerful space cruiser from the time of the Domain, the Eagle-class ships are a beautiful reminder of the technological and aesthetic achievements of humanity's past.

–In-Game Description

Eagle-class Cruiser
Eagle hegemony
Logistical Data
CR per deployment 12%
Recovery rate (per day) 3%
Recovery cost (supplies) 22
Peak performance (sec) 480
Maintenance (sup/month) 22
Cargo capacity 150
Maximum crew 250
Skeleton crew 150
Fuel capacity 100
Maximum burn 8
Fuel per l.y. & jump cost 3
Ordnance points 160
Flight decks 0
Combat Performance
Hull integrity 8,000
Armor rating 1,100 (+100)
Defense Front Shield
Shield arc 270
Shield upkeep/sec 210
Shield flux/damage 0.8
Flux capacity 10,500 (+500)
Flux dissipation 551 (+26)
Top speed 46 (-4)
Mounts 2x Small Missile
3x Medium Ballistic
3x Medium Energy
5x Small Energy
Hull mods Fourteenth Battlegroup
A survivor of the original 14th Domain Battlegroup which founded the Hegemony, this ship is a prime specimen of the Domain Navy's 'decisive battle' doctrine, particularly exhibited by a series of radical structural modifications performed using pre-Collapse industrial technology.

Eagle-class cruisers are often found at the core of military fleets headed for battle. It is not hard to see why: A strong overall profile, with a robust engine, the Eagle's deadly weapons package is a threat to all enemies.

The Eagle can deliver a strong tactical punch to enemy formations. Its numerous turret and hardpoint emplacements make it very dangerous to smaller foes. Decent armor and a strong shield emitter let it hold space while outnumbered, or even when faced with the rare larger ship.

These strengths are somewhat countered by strike craft - an Eagle captain must always watch his scopes for an approaching strike squadron, since his ship will be easily crippled by multiple hits from modern strike weapons.

The Eagle-class is further made popular by the Persean League as it is the League Navy's de-facto standard cruiser and most of their junior officers serve a tour of duty aboard Eagle cruisers.

The embodiment of the sleek and powerful space cruiser from the time of the Domain, the Eagle-class ships are a beautiful reminder of the technological and aesthetic achievements of humanity's past.

–In-Game Description

The Eagle is a midline cruiser with good all-around stats.

NotesEdit

With its many front-facing weapons and front shield, the Eagle should be kept facing the biggest threats. Maneuvering Jets are useful for bringing your guns to bear or turning to cover weak spots in your defense, as well as for getting around. The Extended Shields hullmod still won't completely cover your six, but it will make the gap in your shield much narrower.

Plan your loadout carefully. A good combination is kinetic weapons (Heavy Autocannon, Light Needler / Heavy Needler or Railgun / Hypervelocity Driver) up front to overload enemy shields, coupled with beam weapons and/or a strike weapon such as the Harpoon MRM. You can also reverse the setup and combine Graviton Beams with a HE ballistic weapon such as the Assault Chaingun or Heavy Mauler, perhaps with Sabot SRMs for dealing with recalcitrant shields (e.g. the stock Assault variant). Leave some mounts empty to save OP if necessary.

Suggested Loadouts and StrategiesEdit

Balanced VariantEdit

Screenshot022

The Balanced Variant is a powerful enemy, with forward firing Heavy Autocannons to pick at enemy shields and 3 Pulse Lasers for heavy energy DPS at a reasonable flux level for midline ships. This variant is equipped with Harpoon missiles which can quickly deal damage to a ship's hull.

Assault VariantEdit

Screenshot021

The Assault Variant is the most common loadout for the Eagle class cruiser, equipped with 3 assault chainguns for close range brawling with smaller ships and graviton beams for long range support, shield breaking, and anti fighter fire. Against enemies with tougher shields, this ship also has Sabot SRM's to bring to bear.

Ships
Fighters Broadsword · Claw · Dagger · Gladius · Khopesh · Longbow · Mining Pod · Piranha · Talon · Thunder · Trident · Warthog · Wasp · Xyphos
Frigates Afflictor · Brawler · Centurion · Cerberus · Dram · Hermes · Hound · Hyperion · Kite · Lasher · Mercury · Monitor · Mudskipper · Mudskipper Mk.II · Omen · Ox · Scarab · Shade · Shepherd · Tempest · Vigilance · Wayfarer · Wolf
Destroyers Buffalo · Buffalo Mk.II · Condor · Drover · Enforcer · Gemini · Hammerhead · Harbinger · Medusa · Mule · Nebula · Phaeton · Salvage Rig · Sunder · Tarsus · Valkyrie
Cruisers Apogee · Aurora · Colossus · Colossus Mk.II · Colossus Mk.III · Dominator · Doom · Eagle · Falcon · Gryphon · Heron · Mora · Starliner · Venture
Capitals Astral · Atlas · Conquest · Legion · Odyssey · Onslaught · Paragon · Prometheus
REDACTED
Derelict Defender · Picket · Sentry · Warden · Bastillon · Berserker · Rampart · Mothership
Remnant Flash · Lux · Spark · Glimmer · Lumen · Fulgent · Scintilla · Brilliant · Battlestation



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Only up to date for version 0.8a-RC19. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History

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