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Enforcer-class Destroyer
Enforcer base
Logistical Data
CR per deployment 12%
Recovery rate (per day) 5%
Recovery cost (supplies) 9
Peak performance (sec) 420
Maintenance (sup/month) 9.0
Cargo capacity 90
Maximum crew 100
Skeleton crew 60
Fuel capacity 90
Maximum burn 9
Fuel per l.y. & jump cost 3
Ordnance points 110
Flight decks 0
Combat Performance
Hull integrity 5,000
Armor rating 750
Defense Omni Shield
Shield arc 150
Shield upkeep/sec 80
Shield flux/damage 1.2
Flux capacity 4,000
Flux dissipation 200
Top speed 60
System Burn Drive
Mounts 4x Small Missile
5x Medium Ballistic
The Enforcer-class ships commonly serve in system or convoy defense roles. The design features good armor and multiple ballistic hardpoints, while shield performance is somewhat underwhelming.

The blueprints of the ship call for many components similar to the ones found in the design of Onslaught-class battleships, suggesting that the designs were created during a similar epoch of the Domain. The Enforcer-class features similar no-nonsense weapon system design choices, though bulkheads, and is well regarded by its crews.

Tough to beat in a destroyer to destroyer fight, the Enforcer rarely takes part in larger battles due to the common view that its low speed makes it a liability. Nonetheless, Hegemony order of battle doctrines mandate an attached Enforcer squadron as a screen for Onslaught-class battleships. The logistical ease with which shared components can be used by both ship types is exactly the type of detail that excites Hegemony Logisticarum bureaucrats.

–In-Game Description

Enforcer-class Destroyer
Enforcer pirates
Logistical Data
CR per deployment 12%
Recovery rate (per day) 5%
Recovery cost (supplies) 5 (-4)
Peak performance (sec) 420
Maintenance (sup/month) 9.0
Cargo capacity 90
Maximum crew 100
Skeleton crew 60
Fuel capacity 90
Maximum burn 8 (-1)
Fuel per l.y. & jump cost 3
Ordnance points 95
Flight decks 0
Combat Performance
Hull integrity 5,000
Armor rating 525 (-225)
Defense Omni Shield
Shield arc 150
Shield upkeep/sec 80
Shield flux/damage 1.2
Flux capacity 3,200 (-800)
Flux dissipation 160 (-40)
Top speed 48 (-12)
System Burn Drive
Mounts 4x Small Missile
5x Medium Ballistic
Hull mods Degraded Engines
Compromised Armor
Faulty Power Grid
Ships that would be decommissioned in quieter times now see widespread use throughout the Sector. The hull designation for such ships is usually tagged with a "D", for "damaged" or "defective".

The Enforcer-class ships commonly serve in system or convoy defense roles. The design features good armor and multiple ballistic hardpoints, while shield performance is somewhat underwhelming.

The blueprints of the ship call for many components similar to the ones found in the design of Onslaught-class battleships, suggesting that the designs were created during a similar epoch of the Domain. The Enforcer-class features similar no-nonsense weapon system design choices, though bulkheads, and is well regarded by its crews.

Tough to beat in a destroyer to destroyer fight, the Enforcer rarely takes part in larger battles due to the common view that its low speed makes it a liability. Nonetheless, Hegemony order of battle doctrines mandate an attached Enforcer squadron as a screen for Onslaught-class battleships. The logistical ease with which shared components can be used by both ship types is exactly the type of detail that excites Hegemony Logisticarum bureaucrats.

–In-Game Description

Enforcer-class Destroyer
Enforcer d
Logistical Data
CR per deployment 12%
Recovery rate (per day) 5%
Recovery cost (supplies) 5 (-4)
Peak performance (sec) 420
Maintenance (sup/month) 9.0
Cargo capacity 90
Maximum crew 100
Skeleton crew 60
Fuel capacity 90
Maximum burn 8 (-1)
Fuel per l.y. & jump cost 3
Ordnance points 95
Flight decks 0
Combat Performance
Hull integrity 5,000
Armor rating 525 (-225)
Defense Omni Shield
Shield arc 150
Shield upkeep/sec 80
Shield flux/damage 1.2
Flux capacity 3,200 (-800)
Flux dissipation 160 (-40)
Top speed 48 (-12)
System Burn Drive
Mounts 4x Small Missile
5x Medium Ballistic
Hull mods Degraded Engines
Compromised Armor
Faulty Power Grid
Ships that would be decommissioned in quieter times now see widespread use throughout the Sector. The hull designation for such ships is usually tagged with a "D", for "damaged" or "defective".

The Enforcer-class ships commonly serve in system or convoy defense roles. The design features good armor and multiple ballistic hardpoints, while shield performance is somewhat underwhelming.

The blueprints of the ship call for many components similar to the ones found in the design of Onslaught-class battleships, suggesting that the designs were created during a similar epoch of the Domain. The Enforcer-class features similar no-nonsense weapon system design choices, though bulkheads, and is well regarded by its crews.

Tough to beat in a destroyer to destroyer fight, the Enforcer rarely takes part in larger battles due to the common view that its low speed makes it a liability. Nonetheless, Hegemony order of battle doctrines mandate an attached Enforcer squadron as a screen for Onslaught-class battleships. The logistical ease with which shared components can be used by both ship types is exactly the type of detail that excites Hegemony Logisticarum bureaucrats.

–In-Game Description

Enforcer-class Destroyer
Enforcer hegemony
Logistical Data
CR per deployment 12%
Recovery rate (per day) 5%
Recovery cost (supplies) 9
Peak performance (sec) 420
Maintenance (sup/month) 9.0
Cargo capacity 90
Maximum crew 100
Skeleton crew 60
Fuel capacity 90
Maximum burn 9
Fuel per l.y. & jump cost 3
Ordnance points 115
Flight decks 0
Combat Performance
Hull integrity 5,000
Armor rating 850 (+100)
Defense Omni Shield
Shield arc 150
Shield upkeep/sec 80
Shield flux/damage 1.2
Flux capacity 4,200 (+200)
Flux dissipation 210 (+9)
Top speed 55 (-4)
System Burn Drive
Mounts 4x Small Missile
5x Medium Ballistic
Hull mods Fourteenth Battlegroup
A survivor of the original 14th Domain Battlegroup which founded the Hegemony, this ship is a prime specimen of the Domain Navy's 'decisive battle' doctrine, particularly exhibited by a series of radical structural modifications performed using pre-Collapse industrial technology.

The Enforcer-class ships commonly serve in system or convoy defense roles. The design features good armor and multiple ballistic hardpoints, while shield performance is somewhat underwhelming.

The blueprints of the ship call for many components similar to the ones found in the design of Onslaught-class battleships, suggesting that the designs were created during a similar epoch of the Domain. The Enforcer-class features similar no-nonsense weapon system design choices, though bulkheads, and is well regarded by its crews.

Tough to beat in a destroyer to destroyer fight, the Enforcer rarely takes part in larger battles due to the common view that its low speed makes it a liability. Nonetheless, Hegemony order of battle doctrines mandate an attached Enforcer squadron as a screen for Onslaught-class battleships. The logistical ease with which shared components can be used by both ship types is exactly the type of detail that excites Hegemony Logisticarum bureaucrats.

–In-Game Description

Ships
Fighters Broadsword · Claw · Dagger · Gladius · Khopesh · Longbow · Mining Pod · Piranha · Talon · Thunder · Trident · Warthog · Wasp · Xyphos
Frigates Afflictor · Brawler · Centurion · Cerberus · Dram · Hermes · Hound · Hyperion · Kite · Lasher · Mercury · Monitor · Mudskipper · Mudskipper Mk.II · Omen · Ox · Scarab · Shade · Shepherd · Tempest · Vigilance · Wayfarer · Wolf
Destroyers Buffalo · Buffalo Mk.II · Condor · Drover · Enforcer · Gemini · Hammerhead · Harbinger · Medusa · Mule · Nebula · Phaeton · Salvage Rig · Sunder · Tarsus · Valkyrie
Cruisers Apogee · Aurora · Colossus · Colossus Mk.II · Colossus Mk.III · Dominator · Doom · Eagle · Falcon · Gryphon · Heron · Mora · Starliner · Venture
Capitals Astral · Atlas · Conquest · Legion · Odyssey · Onslaught · Paragon · Prometheus
REDACTED
Derelict Defender · Picket · Sentry · Warden · Bastillon · Berserker · Rampart · Mothership
Remnant Flash · Lux · Spark · Glimmer · Lumen · Fulgent · Scintilla · Brilliant · Battlestation


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Only up to date for version 0.8a-RC19. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History

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