Only up to date for version 0.8a-RC19. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History
| Governing aptitude: Industry|
Creative re-purposing of existing components and jury-rigging systems seemingly beyond repair are par for the course for any engineer, whether they're repairing extensive battle damage or making ship modifications in the field.
Recovered ships start with 20-40% hull integrity (fleet)
50% of hull and armor damage taken repaired after combat ends, at no cost (all ships in fleet)
100% faster ship repairs (all ships in fleet)