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Only up to date for version 0.8a-RC19. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History
Field repairs Governing aptitude: Industry
Creative re-purposing of existing components and jury-rigging systems seemingly beyond repair are par for the course for any engineer, whether they're repairing extensive battle damage or making ship modifications in the field.
Level 1

Recovered ships start with 20-40% hull integrity (fleet)
Recovered ships start with 20-40% combat readiness (fleet)

Level 2

50% of hull and armor damage taken repaired after combat ends, at no cost (all ships in fleet)

Level 3

100% faster ship repairs (all ships in fleet)
(D) hull deployment cost reduction also applies to maintenance cost (all ships in fleet)

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