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Dagger Bomber Wing
Dagger trp
Logistical Data
Designation Bomber
Ordnance points 18
Fighters in wing 3
Crew per fighter 1
Combat Performance
Base replacement time (seconds) 15
Combat speed 175
Formation V
Maximum engagement range 4000
Hull mods No Weapon Flux
Hull integrity 300
Armor 10
Shield type Omni Shield
Shield arc 160
Shield upkeep/sec 0
Flux/damage 1
Flux capacity 200
Flux dissipation 50
Advanced Stats
Mass 10
Fleet points 5
Attack run range 2000
Acceleration 350
Deceleration 250
Max turn rate 90
Turn acceleration 180
Armed with a highly damaging torpedo, the Dagger is fragile but equipped with a shield generator that usually enables it to get within launch range. However, even a large torpedo barrage is unlikely to get through concentrated point-defense fire without a distraction.

–In-Game Description

Notes[]

A great and versatile bomber wing, you can't go wrong with these if heavy firepower is needed against well-armored or bigger ships. Will still do decent even against faster ships like frigates and destroyers because of the homing torpedoes. However, it has poor defenses and the torpedoes can get shot down easily, so send in some fighters or other distractions to help their payload reach their target.

Compared to the Tridents (which also have Atropos torpedoes) they cost less OP and are faster, but have less protection and can only fire one torpedo per run. For this reason, Daggers may be better for pure carriers like the Heron where they can be launched safely behind the front lines.


Change History[]

0.8.1a-RC5

  • OP cost reduced from 20 to 18

0.8a

  • reworked


Icon check temp

Only up to date for version 0.8.1a-RC5. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History

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