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[[File:Entering_hyperspace.jpg|thumb|325px|Game art of ships entering hyperspace]]'''Hyperspace''' is the means of interstellar travel in the Sector. To enter hyperspace a fleet must travel to a jump point, where it can then perform a jump into hyperspace. Fleets can exit hyperspace at jump points, or at the gravity wells around gas giants and stars.
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[[File:Entering_hyperspace.jpg|thumb|325px|Game art of ships entering hyperspace]]'''Hyperspace''' is the means of interstellar travel in the Sector. To enter hyperspace a fleet must travel to a jump point, where it can then perform a jump into hyperspace. Fleets can exit hyperspace at jump points, or at the gravity wells around gas giants and stars. When in hyperspace and not close to a star, fleets will receive a +5 bonus to their normal burn speed.
   
Travelling in hyperspace uses [[fuel]]. If a fleet runs out of fuel while in hyperspace it will drift towards the nearest gravity well and fall back into normal space there. When in hyperspace and not close to a star, fleets will travel at twice their normal burn speed.
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Travelling in hyperspace uses [[fuel]]. If a fleet runs out of fuel while in hyperspace it will drift towards the nearest gravity well and fall back into normal space there.
   
There are two types of Jump Points; one-way (or gravity well) points including stars and gas giants. These can only be accessed from hyperspace and can not be used in system; additionally, a star requires level 7 in the [[Navigation]] perk to be usable as a jump point. The other kind can be used to both access Hyperspace for entrance and exit. Two can be found in each system, a primary jump point that usually orbits the system's major planet, and a Fringe Jump Point which revolves around the Sun farther out than the farthest planet.
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There are two types of Jump Points; one-way (or gravity well) points including stars and gas giants. These can only be accessed from hyperspace and can not be used in system; additionally, a star requires level 7 in the [[Navigation]] [[Skills|skill]] to be usable as a jump point. The other kind can be used to both access Hyperspace for entrance and exit. Two can be found in each system, a primary jump point that usually orbits the system's major planet, and a Fringe Jump Point which revolves around the Sun farther out than the farthest planet.
   
 
==Media==
 
==Media==
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[[Category:Campaign]]
 
[[Category:Campaign]]
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[[Category:Game concepts]]

Revision as of 07:35, 17 January 2015

Entering hyperspace

Game art of ships entering hyperspace

Hyperspace is the means of interstellar travel in the Sector. To enter hyperspace a fleet must travel to a jump point, where it can then perform a jump into hyperspace. Fleets can exit hyperspace at jump points, or at the gravity wells around gas giants and stars. When in hyperspace and not close to a star, fleets will receive a +5 bonus to their normal burn speed.

Travelling in hyperspace uses fuel. If a fleet runs out of fuel while in hyperspace it will drift towards the nearest gravity well and fall back into normal space there.

There are two types of Jump Points; one-way (or gravity well) points including stars and gas giants. These can only be accessed from hyperspace and can not be used in system; additionally, a star requires level 7 in the Navigation skill to be usable as a jump point. The other kind can be used to both access Hyperspace for entrance and exit. Two can be found in each system, a primary jump point that usually orbits the system's major planet, and a Fringe Jump Point which revolves around the Sun farther out than the farthest planet.

Media