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− | [[File:Entering_hyperspace.jpg|thumb|325px|Game art of ships entering hyperspace]]'''Hyperspace''' is the means of interstellar travel in the Sector. To enter hyperspace a fleet must travel to a jump point, where it can then perform a jump into hyperspace. Fleets can exit hyperspace at jump points, or at the gravity wells around gas giants and stars. |
+ | [[File:Entering_hyperspace.jpg|thumb|325px|Game art of ships entering hyperspace]]'''Hyperspace''' is the means of interstellar travel in the Sector. To enter hyperspace a fleet must travel to a jump point, where it can then perform a jump into hyperspace. Fleets can exit hyperspace at jump points, or at the gravity wells around gas giants and stars. When in hyperspace and not close to a star, fleets will receive a +5 bonus to their normal burn speed. |
− | Travelling in hyperspace uses [[fuel]]. If a fleet runs out of fuel while in hyperspace it will drift towards the nearest gravity well and fall back into normal space there. |
+ | Travelling in hyperspace uses [[fuel]]. If a fleet runs out of fuel while in hyperspace it will drift towards the nearest gravity well and fall back into normal space there. |
− | There are two types of Jump Points; one-way (or gravity well) points including stars and gas giants. These can only be accessed from hyperspace and can not be used in system; additionally, a star requires level 7 in the [[Navigation]] |
+ | There are two types of Jump Points; one-way (or gravity well) points including stars and gas giants. These can only be accessed from hyperspace and can not be used in system; additionally, a star requires level 7 in the [[Navigation]] [[Skills|skill]] to be usable as a jump point. The other kind can be used to both access Hyperspace for entrance and exit. Two can be found in each system, a primary jump point that usually orbits the system's major planet, and a Fringe Jump Point which revolves around the Sun farther out than the farthest planet. |
==Media== |
==Media== |
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</gallery> |
</gallery> |
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[[Category:Campaign]] |
[[Category:Campaign]] |
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+ | [[Category:Game concepts]] |
Revision as of 07:35, 17 January 2015
Hyperspace is the means of interstellar travel in the Sector. To enter hyperspace a fleet must travel to a jump point, where it can then perform a jump into hyperspace. Fleets can exit hyperspace at jump points, or at the gravity wells around gas giants and stars. When in hyperspace and not close to a star, fleets will receive a +5 bonus to their normal burn speed.
Travelling in hyperspace uses fuel. If a fleet runs out of fuel while in hyperspace it will drift towards the nearest gravity well and fall back into normal space there.
There are two types of Jump Points; one-way (or gravity well) points including stars and gas giants. These can only be accessed from hyperspace and can not be used in system; additionally, a star requires level 7 in the Navigation skill to be usable as a jump point. The other kind can be used to both access Hyperspace for entrance and exit. Two can be found in each system, a primary jump point that usually orbits the system's major planet, and a Fringe Jump Point which revolves around the Sun farther out than the farthest planet.