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Kite-class Shuttle
Aeroshuttle base
Logistical Data
CR per deployment 20%
Recovery rate (per day) 5%
Recovery cost (supplies) 2
Peak performance (sec) 180
Maintenance (sup/month) 2.0
Cargo capacity 30
Maximum crew 30
Skeleton crew 2
Fuel capacity 15
Maximum burn 9
Fuel per l.y. & jump cost 1
Ordnance points 25
Flight decks 0
Combat Performance
Hull integrity 900
Armor rating 150
Defense Omni Shield
Shield arc 150
Shield upkeep/sec 40
Shield flux/damage 0.8
Flux capacity 1,400
Flux dissipation 80
Top speed 140
Mounts 1x Small Ballistic
2x Small Missile
A familiar ship to planetary civilians, the "Kite"-class aeroshuttle is the day-to-day reminder of Fabrique Orbitale's reputation for quality aeronautical engineering - a valuable specialty even in the age of space travel. This compact space/aircraft is streamlined for efficient atmospheric flight and boasts a grid of cleverly distributed short-burst maneuvering thrusters coordinated by a delta-level AI subsystem to ensure smooth landings (a point driven home by Fabrique marketing by way of amusing ad-holos featuring a well-dressed couple and an overfull wine glass). The Kite has powerful engines for a civilian ship of its size to ensure speedy transit to and from orbit, though zero-G maneuverability leaves something to be desired when the special subsystem is not engaged.

In the dangerous cycles post-Collapse, the Kite has been outfitted with a defense turret in place of the executive-class viewing dome and, typically overengineered, the two auxiliary jet-pods are replaced with missile systems (which do not need to draw on the limited powerplant of the Kite). It won't stand up in a fair fight, but the Kite can be given unexpectedly sharp teeth and otherwise been known to use modified Kite to deliver strike weapons against helpless freighters, followed by engaging the maneuvering subsystem to make a swift exit to avoid the wrath of their victim's escort.

–In-Game Description

Kite-class Shuttle
Aeroshuttle hegemony
Logistical Data
CR per deployment 20%
Recovery rate (per day) 5%
Recovery cost (supplies) 2
Peak performance (sec) 180
Maintenance (sup/month) 2.0
Cargo capacity 30
Maximum crew 30
Skeleton crew 2
Fuel capacity 15
Maximum burn 9
Fuel per l.y. & jump cost 1
Ordnance points 32
Flight decks 0
Combat Performance
Hull integrity 900
Armor rating 188 (+38)
Defense Omni Shield
Shield arc 150
Shield upkeep/sec 40
Shield flux/damage 0.8
Flux capacity 1,540 (+140)
Flux dissipation 88 (+8)
Top speed 154 (+14)
Mounts 1x Small Ballistic
2x Small Missile
This ship is on the Hegemony auxiliary list and as such its systems have been upgraded to military standard and a rigorous schedule of servicing enforced with the expectation that it can be pressed into military service during emergencies.

A familiar ship to planetary civilians, the "Kite"-class aeroshuttle is the day-to-day reminder of Fabrique Orbitale's reputation for quality aeronautical engineering - a valuable specialty even in the age of space travel. This compact space/aircraft is streamlined for efficient atmospheric flight and boasts a grid of cleverly distributed short-burst maneuvering thrusters coordinated by a delta-level AI subsystem to ensure smooth landings (a point driven home by Fabrique marketing by way of amusing ad-holos featuring a well-dressed couple and an overfull wine glass). The Kite has powerful engines for a civilian ship of its size to ensure speedy transit to and from orbit, though zero-G maneuverability leaves something to be desired when the special subsystem is not engaged.

In the dangerous cycles post-Collapse, the Kite has been outfitted with a defense turret in place of the executive-class viewing dome and, typically overengineered, the two auxiliary jet-pods are replaced with missile systems (which do not need to draw on the limited powerplant of the Kite). It won't stand up in a fair fight, but the Kite can be given unexpectedly sharp teeth and otherwise been known to use modified Kite to deliver strike weapons against helpless freighters, followed by engaging the maneuvering subsystem to make a swift exit to avoid the wrath of their victim's escort.

–In-Game Description

Kite-class Shuttle
Aeroshuttle d
Logistical Data
CR per deployment 20%
Recovery rate (per day) 5%
Recovery cost (supplies) 1 (-1)
Peak performance (sec) 180
Maintenance (sup/month) 2.0
Cargo capacity 30
Maximum crew 30
Skeleton crew 2
Fuel capacity 15
Maximum burn 8 (-1)
Fuel per l.y. & jump cost 1
Ordnance points 25
Flight decks 0
Combat Performance
Hull integrity 900
Armor rating 105
Defense Omni Shield
Shield arc 150
Shield upkeep/sec 40
Shield flux/damage 0.8
Flux capacity 1120
Flux dissipation 64 (-16)
Top speed 112 (-28)
Mounts 1x Small Ballistic
2x Small Missile
Ships that would be the decommissioned in quieter times now see widespread use throughout the Sector. The hull designation for such ships is usually tagged with a "D", for "damaged" or "defective".

A familiar ship to planetary civilians, the "Kite"-class aeroshuttle is the day-to-day reminder of Fabrique Orbitale's reputation for quality aeronautical engineering - a valuable specialty even in the age of space travel. This compact space/aircraft is streamlined for efficient atmospheric flight and boasts a grid of cleverly distributed short-burst maneuvering thrusters coordinated by a delta-level AI subsystem to ensure smooth landings (a point driven home by Fabrique marketing by way of amusing ad-holos featuring a well-dressed couple and an overfull wine glass). The Kite has powerful engines for a civilian ship of its size to ensure speedy transit to and from orbit, though zero-G maneuverability leaves something to be desired when the special subsystem is not engaged.

In the dangerous cycles post-Collapse, the Kite has been outfitted with a defense turret in place of the executive-class viewing dome and, typically overengineered, the two auxiliary jet-pods are replaced with missile systems (which do not need to draw on the limited powerplant of the Kite). It won't stand up in a fair fight, but the Kite can be given unexpectedly sharp teeth and otherwise been known to use modified Kite to deliver strike weapons against helpless freighters, followed by engaging the maneuvering subsystem to make a swift exit to avoid the wrath of their victim's escort.

–In-Game Description

Kite-class Shuttle
Aeroshuttle luddic path
Logistical Data
CR per deployment 20%
Recovery rate (per day) 5%
Recovery cost (supplies) 1 (-1)
Peak performance (sec) 59 (-121)
Maintenance (sup/month) 2.0
Cargo capacity 30
Maximum crew 30
Skeleton crew 2
Fuel capacity 15
Maximum burn 9
Fuel per l.y. & jump cost 1
Ordnance points 25
Flight decks 0
Combat Performance
Hull integrity 630 (-270)
Armor rating 150
Defense Omni Shield
Shield arc 150
Shield upkeep/sec 40
Shield flux/damage 0.8
Flux capacity 1120 (-280)
Flux dissipation 128 (+48)
Top speed 190 (+50)
Mounts 1x Ballistic
2x Small Missile
Fanatics of the Luddic Path have made this ship their own, stripping out all unnecessary trimmings and transforming it into a haphazard vehicle of holy war.

A familiar ship to planetary civilians, the "Kite"-class aeroshuttle is the day-to-day reminder of Fabrique Orbitale's reputation for quality aeronautical engineering - a valuable specialty even in the age of space travel. This compact space/aircraft is streamlined for efficient atmospheric flight and boasts a grid of cleverly distributed short-burst maneuvering thrusters coordinated by a delta-level AI subsystem to ensure smooth landings (a point driven home by Fabrique marketing by way of amusing ad-holos featuring a well-dressed couple and an overfull wine glass). The Kite has powerful engines for a civilian ship of its size to ensure speedy transit to and from orbit, though zero-G maneuverability leaves something to be desired when the special subsystem is not engaged.

In the dangerous cycles post-Collapse, the Kite has been outfitted with a defense turret in place of the executive-class viewing dome and, typically overengineered, the two auxiliary jet-pods are replaced with missile systems (which do not need to draw on the limited powerplant of the Kite). It won't stand up in a fair fight, but the Kite can be given unexpectedly sharp teeth and otherwise been known to use modified Kite to deliver strike weapons against helpless freighters, followed by engaging the maneuvering subsystem to make a swift exit to avoid the wrath of their victim's escort.

–In-Game Description

Kite-class Shuttle
Aeroshuttle original
Logistical Data
CR per deployment 20%
Recovery rate (per day) 5%
Recovery cost (supplies) 2
Peak performance (sec) 180
Maintenance (sup/month) 2.0
Cargo capacity 30
Maximum crew 30
Skeleton crew 2
Fuel capacity 15
Maximum burn 9
Fuel per l.y. & jump cost 1
Ordnance points 25
Flight decks 0
Combat Performance
Hull integrity 900
Armor rating 150
Defense Omni Shield
Shield arc 150
Shield upkeep/sec 40
Shield flux/damage 0.8
Flux capacity 1,400
Flux dissipation 80
Top speed 140
An unmodified original civilian model in pristine condition, this ship is a collector's item from a more civilized age.

A familiar ship to planetary civilians, the "Kite"-class aeroshuttle is the day-to-day reminder of Fabrique Orbitale's reputation for quality aeronautical engineering - a valuable specialty even in the age of space travel. This compact space/aircraft is streamlined for efficient atmospheric flight and boasts a grid of cleverly distributed short-burst maneuvering thrusters coordinated by a delta-level AI subsystem to ensure smooth landings (a point driven home by Fabrique marketing by way of amusing ad-holos featuring a well-dressed couple and an overfull wine glass). The Kite has powerful engines for a civilian ship of its size to ensure speedy transit to and from orbit, though zero-G maneuverability leaves something to be desired when the special subsystem is not engaged.

In the dangerous cycles post-Collapse, the Kite has been outfitted with a defense turret in place of the executive-class viewing dome and, typically overengineered, the two auxiliary jet-pods are replaced with missile systems (which do not need to draw on the limited powerplant of the Kite). It won't stand up in a fair fight, but the Kite can be given unexpectedly sharp teeth and otherwise been known to use modified Kite to deliver strike weapons against helpless freighters, followed by engaging the maneuvering subsystem to make a swift exit to avoid the wrath of their victim's escort.

–In-Game Description

Kite-class Shuttle
Aeroshuttle pirates
Logistical Data
CR per deployment 20%
Recovery rate (per day) 5%
Recovery cost (supplies) 1 (-1)
Peak performance (sec) 180
Maintenance (sup/month) 2.0
Cargo capacity 30
Maximum crew 30
Skeleton crew 2
Fuel capacity 15
Maximum burn 8 (-1)
Fuel per l.y. & jump cost 1
Ordnance points 25
Flight decks 0
Combat Performance
Hull integrity 900
Armor rating 105 (-45)
Defense Omni Shield
Shield arc 150
Shield upkeep/sec 40
Shield flux/damage 0.8
Flux capacity 1120 (-280)
Flux dissipation 64 (-16)
Top speed 112 (-28)
Mounts 1x Small Ballistic
2x Small Missile
This ship has been heavily modified - and poorly maintained - by its pirate crew.

A familiar ship to planetary civilians, the "Kite"-class aeroshuttle is the day-to-day reminder of Fabrique Orbitale's reputation for quality aeronautical engineering - a valuable specialty even in the age of space travel. This compact space/aircraft is streamlined for efficient atmospheric flight and boasts a grid of cleverly distributed short-burst maneuvering thrusters coordinated by a delta-level AI subsystem to ensure smooth landings (a point driven home by Fabrique marketing by way of amusing ad-holos featuring a well-dressed couple and an overfull wine glass). The Kite has powerful engines for a civilian ship of its size to ensure speedy transit to and from orbit, though zero-G maneuverability leaves something to be desired when the special subsystem is not engaged.

In the dangerous cycles post-Collapse, the Kite has been outfitted with a defense turret in place of the executive-class viewing dome and, typically overengineered, the two auxiliary jet-pods are replaced with missile systems (which do not need to draw on the limited powerplant of the Kite). It won't stand up in a fair fight, but the Kite can be given unexpectedly sharp teeth and otherwise been known to use modified Kite to deliver strike weapons against helpless freighters, followed by engaging the maneuvering subsystem to make a swift exit to avoid the wrath of their victim's escort.

–In-Game Description

NotesEdit

  • Added in Version 0.7a
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REDACTED
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Only up to date for version 0.8a-RC19. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History

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