An upgraded, twin barrel version of the light machine gun. Not effective against armored targets, but excels versus missiles and fighters at short range.
This is a dual mount of the same rapid fire, inert, low-caliber projectile weapon known to every pilot in the Sector. Typical ammunition loads include a tracer round at every fourth full metal jacket 12.7x50mm SD round. An excellent point defense mount, which excels in both a missile interdiction and anti-fighter role.
The large amount of kinetic energy delivered to shield systems of enemy craft at close range typically causes emitter overload, a tactical option often overlooked by inexperienced captains.
This weapon has a higher OP cost than the Vulcan Cannon and is less effective at shredding exposed ships due to its lower DPS, but its higher accuracy lets it remain competitive in the point defense role. As the in-game description notes, it is also deadly effective as a knife-range weapon against enemy shields.