Fires bursts of small flechettes at a high rate of fire. The volume of fire can quickly overwhelm shield projectors, but is generally ineffective against armor.
A Light Needler is a small-bore flechette gun, designed to fire caseless ammunition. Features an impressive feed system which can deliver hundreds of "needles" per second. There is no need for an ejector system, and the resulting space availability is instead used to provide additional cooling units, vastly enhancing the rate of fire.
Domain Naval doctrine holds that the weapon is to be used on enemy shields at long-range, but in a pinch, gunnery officers will train their Needlers on enemy fighter wings and long-range missile threats.
The Light Needler is a light kinetic weapon. It is the smallest of the needler series, which also includes the Heavy Needler and Storm Needler.
The Light Needler has the longest range of any (non-missile) small weapon in the game, but also the highest OP cost (tied with the Antimatter Blaster). It offers a good alpha strike, and its fast projectiles are nigh-impossible to evade.
The Light Needler has a somewhat lower DPS and anti-armor capability than the Railgun, but also a greater flux efficiency and longer range. Compared to the Light Dual Autocannon, the Light Needler is more efficient, turns faster, has longer range, a powerful burst and and is more accurate, but also costs 80% more OP.