A large, short range guided missile system designed to launch large numbers of projectiles to overwhelm and cripple enemy fighter squadrons in a single salvo. The Locust can be used against larger targets, but will have little relative effect unless shields and armour are already breached.
The Locust launches bursts of twenty small missiles per salvo. Robust, low-power individual tracking systems are coordinated by a distributed swarm intelligence system to enable tracking of targets, while chemical microthrusters provide maneuverability for a short time. Tried and true targeting algorithms based on the old standby Swarmer missile systems allow Locusts to miss only rarely. The Locust has rightly earned a place in the nightmares of fighter pilots.
Damage type changed from High Explosive to Fragmentation
Burst size increased from 20 to 40
Projectile speed increased from 300 to 400
Flight time increased from 5 to 6
Projectile deceleration increased from 800 to 2500
The missiles fired by certain anti-fighter missile weapons (Swarmer, Locust, etc) will change targets to closer fighters so that they can be used effectively vs a fighter swarm, hitting multiple targets
Added to game
Only up to date for version 0.8.1a-RC5. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History