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Market1

Buying and selling goods at a market (Jangala, in the Corvus Star System)

Markets are inhabited planets and space stations belonging that participate in trade. Markets will produce and use commodities and weapons, deploy fleets of ships, and provide repair and refitting services to non-hostile players.

Each market belongs to a faction and has one or more market conditions, representing production facilities or other social/economic traits that affect the production or consumption of goods. Higher-population markets have an increased supply and demand.

Markets also have a stability value that reflects the degree of socioeconomic development at the location, with higher-stability markets tending towards higher prices. However, ceteris paribus a low-stability and high-stability market in the same location will have similar prices due to the way the economic simulation works - instead, the higher-stability market will see more of its demand met[1]. A low stability increases the number of items on the black market.

Market conditions Edit

Main article: Market conditions

Each market has a set of market conditions, which determine the type and volume of commodities in its supply/demand behavior. Submarkets can also have other effects, such as raising or lowering the market's stability.

Submarkets Edit

Different submarkets carry different items. There are four submarket types:

Open market Edit

The standard submarket. Sells most commodities and regular, civilian-grade weapons and ships. Not accessible when sneaking past patrols into an unfriendly market.

Military base Edit

Military bases will sell ships and weapons not found on the open market, with a higher reputation unlocking more items. They will also buy goods that are illegal on the open market. Only available on markets with the Military Base market condition.

A faction commission is required to purchase any item that also requires a Welcoming or higher reputation level, if the faction issues commissions.

Black market Edit

The black market charges no tariffs, making it more profitable than the open market. The black market also carries illegal items and military-grade ships and weapons not normally found on the open market. A lower stability value will make more items available on the black market.

Smuggling (i.e. trading on the black market) will destabilize the local market, with selling illegal goods into the market having a greater effect. Suspicions of smuggling will cause the player to lose reputation with the faction operating the market, and can attract attention from nearby patrols who will search for contraband. Trading on the open market at the same time as smuggling, or docking with the transponder off, will reduce smuggling suspicion. The suspicion level is visible as a tooltip on the black market button. Free ports do not care about smuggling activity and will not receive a stability penalty from it.

Smuggling raises reputation with the pirates, but not when done on pirate bases. Players can trade with the black market regardless of current reputation with the pirates.

Unlike the open and military submarkets, the black market does not require the player to dock with their transponder active.

Black markets will always have at least 50 units of supplies and fuel and 30 marines stocked upon market refresh, even if the open market normally doesn't carry any.

Storage Edit

A place for the player to stash ships and items. Requires a one-time fee of 5000 credits to access, except for the Abandoned Terraforming Station in Corvus.

References Edit

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