Market conditions are properties of a market representing production facilities or other social/economic traits. They determine the type and volume of commodities involved in the market's supply/demand behavior. Some events have market conditions of their own.
Farming on a water world requires a significant initial investment in bioengineering suitable species, but once the process takes off, algae farms and fisheries can be operated by the population without requiring much in the way of specialized training or equipment.
(market) has a substantial base of low-technology, labour-intensive light industry. Increases demand for simple organic fuels and materials, provides an inefficient albeit charmingly hand-crafted supply of domestic goods.
An enormous tomb-like vault built to store those who choose to risk cryosleep to pass this time of troubles to wake in what will presumably be a more civilized age. The cryopods themselves are insignificant in size compared to the many-times redundant support infrastructure, massive automated security systems and anti-ship batteries, all housed in a branching subsurface fortress-labyrinth.
(market) is a dumping-ground for dissidents, rebels, free-thinkers, artists, and other troublemakers. Increases demand for weapons and marines to police the rabble. Increases availability of crew due to emigration.
Far from the cosmopolitan centers of population, mere survival, self-reliance, and only-the-necessities are the rules of the frontier. Increased demand for weapons and supplies, reduced demand for luxury goods.
Sealed-biosphere agricultural production facilities which allow farming in orbit or on the surface of inhospitable worlds. Requires crew to operate, organic growth medium, and heavy machinery for upkeep.
Desperate refugees fleeing some disaster have ended up here. Refugees live at the bottom of society with little opportunity for betterment, straining domestic infrastructure living in tense semi-legal status. Reduced overall production. More prospective crew members are likely to be found among those trying to escape the squalid living conditions.
A sparsely populated polity of homesteads and insular townships. In these troubled times, outsiders are generally treated with suspicion. Increased food production. Reduced demand for domestic, luxury and vice goods.
A dense and cosmopolitan center of population, people of all walks of life live, work, and die in the stacked hab-complexes, commercial concourses, and modular workshops. Decreased food production, increased demand for domestic, luxury and vice goods.
Farming takes place on planets (except Uninhabitable Worlds), producing food and organics and using machinery. The amount of food and organics produced is calculated from the planet type's food production multiplier, multiplied by population.
Inhospitable and unforgiving, outside conditions on (market) are barely survivable to a human with an air mask and protective equipment, though certain engineered terraforming lichens find it tolerable enough.
A world frozen beyond deepest chill, methane snow falls on mountains of water-ice and volcanos erupt with ammonia. Stellar radiation breaks down the volatiles to form an atmosphere of light gases such as nitrogen and oxygen while hydrogen is whisked into space.
Terraforming has brought terran life to (market) but the world remains as cold as the deepest of Earth's ice ages. Though millions of square kilometers are covered in glacier, there are also taiga provinces and rolling steppe where warmer conditions prevail.
Tidally locked to its primary, or near enough, (market) is a terraformed world with days the length of seasons. Day/night temperature variation is accordingly harsh even to engineered terran life. Islands of 'civilized' mild biomes are maintained through judicious use of solar shades and mirrors.