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'''Market conditions''' are properties of a [[market]] representing production facilities or other social/economic traits. They determine the type and volume of commodities involved in the market's supply/demand behavior. Some events have market conditions of their own.
 
'''Market conditions''' are properties of a [[market]] representing production facilities or other social/economic traits. They determine the type and volume of commodities involved in the market's supply/demand behavior. Some events have market conditions of their own.
   
== List of market conditions ==
+
== General conditions ==
 
===Antimatter Fuel Production Facility===
=== General ===
 
====Antimatter Fuel Production Facility====
 
 
A massive Domain-tech facility produces starship [[fuel]], the life-blood of intersteller civilization. Requires a supply of [[volatiles]], [[organics]], and [[Rare Metals|rare metals]] to operate. Requires [[Heavy Machinery|heavy machinery]] to replace failing components.
 
A massive Domain-tech facility produces starship [[fuel]], the life-blood of intersteller civilization. Requires a supply of [[volatiles]], [[organics]], and [[Rare Metals|rare metals]] to operate. Requires [[Heavy Machinery|heavy machinery]] to replace failing components.
   
====Aquaculture====
+
===Aquaculture===
 
Farming on a water world requires a significant initial investment in bioengineering suitable species, but once the process takes off, algae farms and fisheries can be operated by the population without requiring much in the way of specialized training or equipment.
 
Farming on a water world requires a significant initial investment in bioengineering suitable species, but once the process takes off, algae farms and fisheries can be operated by the population without requiring much in the way of specialized training or equipment.
   
====Autofactory - Heavy Industrial Blueprints====
+
===Autofactory - Heavy Industrial Blueprints===
 
An operational autofactory with loaded blueprints for all types of heavy industrial equipment.
 
An operational autofactory with loaded blueprints for all types of heavy industrial equipment.
   
====Cottage Industry====
+
===Cottage Industry===
 
(market) has a substantial base of low-technology, labour-intensive light industry. Increases demand for [[Organics|simple organic fuels]] and materials, provides an inefficient albeit charmingly hand-crafted supply of [[Domestic Goods|domestic goods]].
 
(market) has a substantial base of low-technology, labour-intensive light industry. Increases demand for [[Organics|simple organic fuels]] and materials, provides an inefficient albeit charmingly hand-crafted supply of [[Domestic Goods|domestic goods]].
   
==== Cryosanctum ====
+
=== Cryosanctum ===
 
An enormous tomb-like vault built to store those who choose to risk cryosleep to pass this time of troubles to wake in what will presumably be a more civilized age. The cryopods themselves are insignificant in size compared to the many-times redundant support infrastructure, massive automated security systems and anti-ship batteries, all housed in a branching subsurface fortress-labyrinth.
 
An enormous tomb-like vault built to store those who choose to risk cryosleep to pass this time of troubles to wake in what will presumably be a more civilized age. The cryopods themselves are insignificant in size compared to the many-times redundant support infrastructure, massive automated security systems and anti-ship batteries, all housed in a branching subsurface fortress-labyrinth.
   
====Decivilized====
+
===Decivilized===
 
There is no stable ruling polity here. Civilization is collapsed and current population is effectively unknown, though groups of survivors, bandits, and looters can be detected.
 
There is no stable ruling polity here. Civilization is collapsed and current population is effectively unknown, though groups of survivors, bandits, and looters can be detected.
   
====Dissident Population====
+
===Dissident Population===
 
(market) is a dumping-ground for dissidents, rebels, free-thinkers, artists, and other troublemakers. Increases demand for [[Hand Weapons|weapons]] and [[marines]] to police the rabble. Increases availability of [[crew]] due to emigration.
 
(market) is a dumping-ground for dissidents, rebels, free-thinkers, artists, and other troublemakers. Increases demand for [[Hand Weapons|weapons]] and [[marines]] to police the rabble. Increases availability of [[crew]] due to emigration.
   
====Free Port====
+
===Free Port===
 
The local port authority imposes almost no regulation on what cargo is traded. Removes negative stability impact from smuggling.
 
The local port authority imposes almost no regulation on what cargo is traded. Removes negative stability impact from smuggling.
   
====Frontier====
+
===Frontier===
 
Far from the cosmopolitan centers of population, mere survival, self-reliance, and only-the-necessities are the rules of the frontier. Increased demand for [[Hand Weapons|weapons]] and [[supplies]], reduced demand for [[Luxury Goods|luxury goods]].
 
Far from the cosmopolitan centers of population, mere survival, self-reliance, and only-the-necessities are the rules of the frontier. Increased demand for [[Hand Weapons|weapons]] and [[supplies]], reduced demand for [[Luxury Goods|luxury goods]].
   
====Headquarters====
+
===Headquarters===
 
(market) is a center of military command and logistical operation for the ruling polity. Increases market stability.
 
(market) is a center of military command and logistical operation for the ruling polity. Increases market stability.
   
====Large Refugee Population====
+
===Large Refugee Population===
 
Desperate refugees fleeing some disaster have ended up here. Refugees live at the bottom of society with little opportunity for betterment, straining domestic infrastructure living in tense semi-legal status. Reduced overall production. More prospective [[crew]] members are likely to be found among those trying to escape the squalid living conditions.
 
Desperate refugees fleeing some disaster have ended up here. Refugees live at the bottom of society with little opportunity for betterment, straining domestic infrastructure living in tense semi-legal status. Reduced overall production. More prospective [[crew]] members are likely to be found among those trying to escape the squalid living conditions.
   
====Light Industrial Complex====
+
===Light Industrial Complex===
 
Produces [[supplies]] and [[Domestic Goods|domestic]] and [[Luxury Goods|luxury goods]]. Production requires organics and volatiles, as well as heavy machinery to replace failing components.
 
Produces [[supplies]] and [[Domestic Goods|domestic]] and [[Luxury Goods|luxury goods]]. Production requires organics and volatiles, as well as heavy machinery to replace failing components.
   
====Luddic Majority====
+
===Luddic Majority===
 
Stability is improved if (market) is controlled by a [[Luddic Church|Luddic faction]], otherwise it is reduced. The ascetic ethos of Luddic theology reduces demand for luxury goods.
 
Stability is improved if (market) is controlled by a [[Luddic Church|Luddic faction]], otherwise it is reduced. The ascetic ethos of Luddic theology reduces demand for luxury goods.
   
====Military Base====
+
===Military Base===
 
Requires [[supplies]], [[fuel]], [[Hand Weapons|hand weapons]], and [[Heavy Machinery|machinery]]. There's some turnover in personnel, resulting in a trickle of trained [[crew]] and [[marines]] available for hire.
 
Requires [[supplies]], [[fuel]], [[Hand Weapons|hand weapons]], and [[Heavy Machinery|machinery]]. There's some turnover in personnel, resulting in a trickle of trained [[crew]] and [[marines]] available for hire.
   
====Ore Mining Complex====
+
===Ore Mining Complex===
 
Infrastructure, equipment, and the skilled workforce to extract common metal and metalloid ores. Requires heavy machinery to replace worn equipment.
 
Infrastructure, equipment, and the skilled workforce to extract common metal and metalloid ores. Requires heavy machinery to replace worn equipment.
   
====Ore Refining Complex====
+
===Ore Refining Complex===
 
Smelting plants here convert [[ore]]s and [[Rare Ore|rare ore]]s into [[metals]] and [[Rare Metals|rare metals]], respectively.
 
Smelting plants here convert [[ore]]s and [[Rare Ore|rare ore]]s into [[metals]] and [[Rare Metals|rare metals]], respectively.
   
====Orbital Burns====
+
===Orbital Burns===
 
Periodic burns from space-based lasers or solar lenses push back the encroaching jungle, leaving plains of rich ash and bone that make for excellent farmland.
 
Periodic burns from space-based lasers or solar lenses push back the encroaching jungle, leaving plains of rich ash and bone that make for excellent farmland.
   
====Orbital Station====
+
===Orbital Station===
 
A large artificial spacestation with zero-g factories, spacedocks, and a rotating habitat to provide gravity to living spaces. Increase demand for [[fuel]] and [[crew]].
 
A large artificial spacestation with zero-g factories, spacedocks, and a rotating habitat to provide gravity to living spaces. Increase demand for [[fuel]] and [[crew]].
   
====Organics Mining Complex====
+
===Organics Mining Complex===
 
Infrastructure, special equipment, and skilled workforce to extract [[organics]] from biological or non-biological sources. Requires [[Heavy Machinery|heavy machinery]] to replace worn equipment.
 
Infrastructure, special equipment, and skilled workforce to extract [[organics]] from biological or non-biological sources. Requires [[Heavy Machinery|heavy machinery]] to replace worn equipment.
   
====Organized Crime====
+
===Organized Crime===
 
Criminal activity produces drugs and harvested organs. Increases demand for [[Hand Weapons|hand weapons]] (by both various crime bosses and local citizenry) and [[marines]] (by the local authorities).
 
Criminal activity produces drugs and harvested organs. Increases demand for [[Hand Weapons|hand weapons]] (by both various crime bosses and local citizenry) and [[marines]] (by the local authorities).
   
====Outpost====
+
===Outpost===
 
(market) is run much like a garrison or a large spaceship, with a rigid official command structure. This improves stability, but does require some personnel to see to internal security matters.
 
(market) is run much like a garrison or a large spaceship, with a rigid official command structure. This improves stability, but does require some personnel to see to internal security matters.
   
====Regional Capital====
+
===Regional Capital===
 
A major center of administration, security, and logistics. Improves stability.
 
A major center of administration, security, and logistics. Improves stability.
   
====Rural Polity====
+
===Rural Polity===
 
A sparsely populated polity of homesteads and insular townships. In these troubled times, outsiders are generally treated with suspicion. Increased food production. Reduced demand for [[Domestic Goods|domestic]], [[Luxury Goods|luxury]] and vice goods.
 
A sparsely populated polity of homesteads and insular townships. In these troubled times, outsiders are generally treated with suspicion. Increased food production. Reduced demand for [[Domestic Goods|domestic]], [[Luxury Goods|luxury]] and vice goods.
   
====Shipbreaking Center====
+
===Shipbreaking Center===
 
A major center of shipbreaking in this region of the Sector, hulks are consigned to scrapping here by the navies of major factions and many other clients from among the Sector core worlds.
 
A major center of shipbreaking in this region of the Sector, hulks are consigned to scrapping here by the navies of major factions and many other clients from among the Sector core worlds.
   
====Spaceport====
+
===Spaceport===
 
Facilities for loading, unloading, repairing, and sometimes even rebuilding large spaceships. Increases demand for [[fuel]] and [[crew]].
 
Facilities for loading, unloading, repairing, and sometimes even rebuilding large spaceships. Increases demand for [[fuel]] and [[crew]].
   
====Stealth Minefields====
+
===Stealth Minefields===
 
A network of hidden mines provides (market) security from meddlesome outsiders. Improves stability.
 
A network of hidden mines provides (market) security from meddlesome outsiders. Improves stability.
   
====Trade Center====
+
===Trade Center===
 
A major center of trade, merchant vessels from across the Sector dock here expecting to find a buyer for their goods- and to find something to buy in turn for a nice profit.
 
A major center of trade, merchant vessels from across the Sector dock here expecting to find a buyer for their goods- and to find something to buy in turn for a nice profit.
   
====Urbanized Polity====
+
===Urbanized Polity===
 
A dense and cosmopolitan center of population, people of all walks of life live, work, and die in the stacked hab-complexes, commercial concourses, and modular workshops. Decreased [[food]] production, increased demand for [[Domestic Goods|domestic]], [[Luxury Goods|luxury]] and vice goods.
 
A dense and cosmopolitan center of population, people of all walks of life live, work, and die in the stacked hab-complexes, commercial concourses, and modular workshops. Decreased [[food]] production, increased demand for [[Domestic Goods|domestic]], [[Luxury Goods|luxury]] and vice goods.
   
====Vice Demand====
+
===Vice Demand===
 
The demand for vice goods is unusually high here.
 
The demand for vice goods is unusually high here.
   
====Volatiles Depot====
+
===Volatiles Depot===
 
A massive facility for the storage and processing of [[volatiles]].
 
A massive facility for the storage and processing of [[volatiles]].
   
====Volatiles Mining Complex====
+
===Volatiles Mining Complex===
 
Infrastructure, equipment, and the skilled workforce to extract [[Volatiles|volatile gases and ices]]. Requires [[Heavy Machinery|heavy machinery]] to replace worn equipment.
 
Infrastructure, equipment, and the skilled workforce to extract [[Volatiles|volatile gases and ices]]. Requires [[Heavy Machinery|heavy machinery]] to replace worn equipment.
   
====Volturnian Lobster Pens====
+
===Volturnian Lobster Pens===
 
A mix of several Old Earth species and a little imagination produced [[Volturnian Lobster|this creature]] which grows wild in the crushing depths of Volturn's sea-floor. The flavor is said to be exceptional.
 
A mix of several Old Earth species and a little imagination produced [[Volturnian Lobster|this creature]] which grows wild in the crushing depths of Volturn's sea-floor. The flavor is said to be exceptional.
   
=== Planet type ===
+
== Planet type conditions ==
====Uninhabitable World====
+
===Uninhabitable World===
 
A barren planet, the surface of (market) can not support organic life as we know it, and farming is impossible outside of sealed artificial ecosystems.
 
A barren planet, the surface of (market) can not support organic life as we know it, and farming is impossible outside of sealed artificial ecosystems.
   
====Ice World====
+
===Ice World===
 
(market)'s average temperature is far below the freezing point of water and some common terran atmospheric gases fall as snow. The drifts and glaciers of light, [[Volatiles|volatile elements]] may be harvested.
 
(market)'s average temperature is far below the freezing point of water and some common terran atmospheric gases fall as snow. The drifts and glaciers of light, [[Volatiles|volatile elements]] may be harvested.
   
====Desert World====
+
===Desert World===
 
Desert covers this nearly waterless world. A xerophile biosphere maintains an atmosphere breathable with only a light mask. Farming is nearly impossible.
 
Desert covers this nearly waterless world. A xerophile biosphere maintains an atmosphere breathable with only a light mask. Farming is nearly impossible.
   
====Arid World====
+
===Arid World===
 
(market) is covered by vast, dry plains and wastes. Water is uncommon and large-scale farming is difficult.
 
(market) is covered by vast, dry plains and wastes. Water is uncommon and large-scale farming is difficult.
   
====Water World====
+
===Water World===
 
The climate of (market) is hospitable but farming is limited largely to aquaculture and highly specialized infrastructure is required for any development of habitats and industry.
 
The climate of (market) is hospitable but farming is limited largely to aquaculture and highly specialized infrastructure is required for any development of habitats and industry.
   
====Jungle World====
+
===Jungle World===
 
(market) is a wet, warm jungle world covered in riotous vegetation and exotic lifeforms, making farming and maintaining permanent infrastructure difficult.
 
(market) is a wet, warm jungle world covered in riotous vegetation and exotic lifeforms, making farming and maintaining permanent infrastructure difficult.
   
====Terran World====
+
===Terran World===
 
(market) is as close to Old Earth's condition as can be found in the Sector, providing ideal conditions for farming and settlement.
 
(market) is as close to Old Earth's condition as can be found in the Sector, providing ideal conditions for farming and settlement.
   
=== Population ===
+
== Population ==
 
Population is calculated as (market size)<sup>10</sup>. The population market conditions have the following effects:
 
Population is calculated as (market size)<sup>10</sup>. The population market conditions have the following effects:
 
* '''[[Food]] demand''': 0.1 * population
 
* '''[[Food]] demand''': 0.1 * population
Line 139: Line 138:
 
Additionally, many other market conditions use population to calculate their effects.
 
Additionally, many other market conditions use population to calculate their effects.
   
=== Event ===
+
== Event conditions ==
====Food Shortage====
+
===Food Shortage===
 
There's a temporary lack of available food on (market).
 
There's a temporary lack of available food on (market).
 
*Stability reduced by (num)
 
*Stability reduced by (num)
Line 146: Line 145:
 
*Approximately (num) units of food needed to end shortage"
 
*Approximately (num) units of food needed to end shortage"
   
====Recent Unrest====
+
===Recent Unrest===
 
(market) has recently experienced unrest of some sort. While whatever event caused the unrest is over, its effects still linger.
 
(market) has recently experienced unrest of some sort. While whatever event caused the unrest is over, its effects still linger.
 
*Stability reduced by (num)
 
*Stability reduced by (num)
   
====Trade Disruption====
+
===Trade Disruption===
 
Trade fleets going to or from $market are taking significant losses. Piracy or war are most likely to blame.
 
Trade fleets going to or from $market are taking significant losses. Piracy or war are most likely to blame.
   
Line 161: Line 160:
 
(list of markets)
 
(list of markets)
   
  +
== Miscellaneous conditions ==
=== Misc ===
 
====Abandoned Station====
+
===Abandoned Station===
 
This station is abandoned.
 
This station is abandoned.
 
 
 
 
# event-related market conditions
 
 
[[Category:Game concepts]]
 
[[Category:Game concepts]]

Revision as of 05:00, 22 August 2015

Market conditions are properties of a market representing production facilities or other social/economic traits. They determine the type and volume of commodities involved in the market's supply/demand behavior. Some events have market conditions of their own.

General conditions

Antimatter Fuel Production Facility

A massive Domain-tech facility produces starship fuel, the life-blood of intersteller civilization. Requires a supply of volatiles, organics, and rare metals to operate. Requires heavy machinery to replace failing components.

Aquaculture

Farming on a water world requires a significant initial investment in bioengineering suitable species, but once the process takes off, algae farms and fisheries can be operated by the population without requiring much in the way of specialized training or equipment.

Autofactory - Heavy Industrial Blueprints

An operational autofactory with loaded blueprints for all types of heavy industrial equipment.

Cottage Industry

(market) has a substantial base of low-technology, labour-intensive light industry. Increases demand for simple organic fuels and materials, provides an inefficient albeit charmingly hand-crafted supply of domestic goods.

Cryosanctum

An enormous tomb-like vault built to store those who choose to risk cryosleep to pass this time of troubles to wake in what will presumably be a more civilized age. The cryopods themselves are insignificant in size compared to the many-times redundant support infrastructure, massive automated security systems and anti-ship batteries, all housed in a branching subsurface fortress-labyrinth.

Decivilized

There is no stable ruling polity here. Civilization is collapsed and current population is effectively unknown, though groups of survivors, bandits, and looters can be detected.

Dissident Population

(market) is a dumping-ground for dissidents, rebels, free-thinkers, artists, and other troublemakers. Increases demand for weapons and marines to police the rabble. Increases availability of crew due to emigration.

Free Port

The local port authority imposes almost no regulation on what cargo is traded. Removes negative stability impact from smuggling.

Frontier

Far from the cosmopolitan centers of population, mere survival, self-reliance, and only-the-necessities are the rules of the frontier. Increased demand for weapons and supplies, reduced demand for luxury goods.

Headquarters

(market) is a center of military command and logistical operation for the ruling polity. Increases market stability.

Large Refugee Population

Desperate refugees fleeing some disaster have ended up here. Refugees live at the bottom of society with little opportunity for betterment, straining domestic infrastructure living in tense semi-legal status. Reduced overall production. More prospective crew members are likely to be found among those trying to escape the squalid living conditions.

Light Industrial Complex

Produces supplies and domestic and luxury goods. Production requires organics and volatiles, as well as heavy machinery to replace failing components.

Luddic Majority

Stability is improved if (market) is controlled by a Luddic faction, otherwise it is reduced. The ascetic ethos of Luddic theology reduces demand for luxury goods.

Military Base

Requires supplies, fuel, hand weapons, and machinery. There's some turnover in personnel, resulting in a trickle of trained crew and marines available for hire.

Ore Mining Complex

Infrastructure, equipment, and the skilled workforce to extract common metal and metalloid ores. Requires heavy machinery to replace worn equipment.

Ore Refining Complex

Smelting plants here convert ores and rare ores into metals and rare metals, respectively.

Orbital Burns

Periodic burns from space-based lasers or solar lenses push back the encroaching jungle, leaving plains of rich ash and bone that make for excellent farmland.

Orbital Station

A large artificial spacestation with zero-g factories, spacedocks, and a rotating habitat to provide gravity to living spaces. Increase demand for fuel and crew.

Organics Mining Complex

Infrastructure, special equipment, and skilled workforce to extract organics from biological or non-biological sources. Requires heavy machinery to replace worn equipment.

Organized Crime

Criminal activity produces drugs and harvested organs. Increases demand for hand weapons (by both various crime bosses and local citizenry) and marines (by the local authorities).

Outpost

(market) is run much like a garrison or a large spaceship, with a rigid official command structure. This improves stability, but does require some personnel to see to internal security matters.

Regional Capital

A major center of administration, security, and logistics. Improves stability.

Rural Polity

A sparsely populated polity of homesteads and insular townships. In these troubled times, outsiders are generally treated with suspicion. Increased food production. Reduced demand for domestic, luxury and vice goods.

Shipbreaking Center

A major center of shipbreaking in this region of the Sector, hulks are consigned to scrapping here by the navies of major factions and many other clients from among the Sector core worlds.

Spaceport

Facilities for loading, unloading, repairing, and sometimes even rebuilding large spaceships. Increases demand for fuel and crew.

Stealth Minefields

A network of hidden mines provides (market) security from meddlesome outsiders. Improves stability.

Trade Center

A major center of trade, merchant vessels from across the Sector dock here expecting to find a buyer for their goods- and to find something to buy in turn for a nice profit.

Urbanized Polity

A dense and cosmopolitan center of population, people of all walks of life live, work, and die in the stacked hab-complexes, commercial concourses, and modular workshops. Decreased food production, increased demand for domestic, luxury and vice goods.

Vice Demand

The demand for vice goods is unusually high here.

Volatiles Depot

A massive facility for the storage and processing of volatiles.

Volatiles Mining Complex

Infrastructure, equipment, and the skilled workforce to extract volatile gases and ices. Requires heavy machinery to replace worn equipment.

Volturnian Lobster Pens

A mix of several Old Earth species and a little imagination produced this creature which grows wild in the crushing depths of Volturn's sea-floor. The flavor is said to be exceptional.

Planet type conditions

Uninhabitable World

A barren planet, the surface of (market) can not support organic life as we know it, and farming is impossible outside of sealed artificial ecosystems.

Ice World

(market)'s average temperature is far below the freezing point of water and some common terran atmospheric gases fall as snow. The drifts and glaciers of light, volatile elements may be harvested.

Desert World

Desert covers this nearly waterless world. A xerophile biosphere maintains an atmosphere breathable with only a light mask. Farming is nearly impossible.

Arid World

(market) is covered by vast, dry plains and wastes. Water is uncommon and large-scale farming is difficult.

Water World

The climate of (market) is hospitable but farming is limited largely to aquaculture and highly specialized infrastructure is required for any development of habitats and industry.

Jungle World

(market) is a wet, warm jungle world covered in riotous vegetation and exotic lifeforms, making farming and maintaining permanent infrastructure difficult.

Terran World

(market) is as close to Old Earth's condition as can be found in the Sector, providing ideal conditions for farming and settlement.

Population

Population is calculated as (market size)10. The population market conditions have the following effects:

Additionally, many other market conditions use population to calculate their effects.

Event conditions

Food Shortage

There's a temporary lack of available food on (market).

  • Stability reduced by (num)
  • Food prices increased by (num)
  • Approximately (num) units of food needed to end shortage"

Recent Unrest

(market) has recently experienced unrest of some sort. While whatever event caused the unrest is over, its effects still linger.

  • Stability reduced by (num)

Trade Disruption

Trade fleets going to or from $market are taking significant losses. Piracy or war are most likely to blame.

If the disruption continues, trade will gradually stabilize to avoid the affected trade routes. This may mean finding new markets to trade with or, in the worst case, the inability to import or export enough of the affected commodities.

The following commodities are affected: (list of commodities with prices)

Trade routes to the following markets are most affected: (list of markets)

Miscellaneous conditions

Abandoned Station

This station is abandoned.