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Onslaught-class Battleship
Onslaught base
Logistical Data
CR per deployment 12%
Recovery rate (per day) 3%
Recovery cost (supplies) 40
Peak performance (sec) 720
Maintenance (sup/month) 40
Cargo capacity 300
Maximum crew 1,250
Skeleton crew 500
Fuel capacity 400
Maximum burn 7
Fuel per l.y. & jump cost 15
Ordnance points 360
Flight decks 0
Combat Performance
Hull integrity 20,000
Armor rating 1,750
Defense Front Shield
Shield arc 180
Shield upkeep/sec 240
Shield flux/damage 1
Flux capacity 17,000
Flux dissipation 600
Top speed 25
System Burn Drive
Mounts 3x Large Ballistic
4x Medium Missile
6x Small Ballistic
9x Medium Ballistic
Built-in Weapons 2x Thermal Pulse Cannon
A venerable design the Onslaught-class battleships were first created to serve the Domain of Man eons ago, before the development of advanced strike weapons, fighter craft, modern energy weapons, and shield systems.

When first launched from orbital dock, they must have surely dwarfed any other ship in existence and intimidated entire systems. Some even say that they were built to combat non-humans in a long forgotten war, in which the Domain was triumphant. Much later, Domain engineers made modifications to the blueprints to include a shield system, upgrade the FTL drives and reduce the necessary crew complement. Even with other battleship blueprints available to the Sector, the Onslaught remains the easiest to manufacture due to the brutal simplicity of its systems.

A ship designed without shields in mind, built to be able to withstand a heavy barrage of enemy fire and strike back while protecting its crew is much loved by its officers and men. And strike back it can. The Onslaught's unmatched ballistic potential can devastate entire fleets in minutes, its only drawback a logistical dependency on ammunition.

Building an Onslaught-class hull and preparing it for combat is thought to be economically impossible for all but the Hegemony. The Onslaught-class proudly serves as the backbone of the Hegemony Defense Fleet.

–In-Game Description

Onslaught-class Battleship
Onslaught hegemony
Logistical Data
CR per deployment 12%
Recovery rate (per day) 3%
Recovery cost (supplies) 40
Peak performance (sec) 720
Maintenance (sup/month) 40
Cargo capacity 300
Maximum crew 1,250
Skeleton crew 500
Fuel capacity 400
Maximum burn 7
Fuel per l.y. & jump cost 15
Ordnance points 370
Flight decks 0
Combat Performance
Hull integrity 20,000
Armor rating 1,850 (+100)
Defense Front Shield
Shield arc 180
Shield upkeep/sec 240
Shield flux/damage 1
Flux capacity 17,850 (+850)
Flux dissipation 630 (+30)
Top speed 23 (-2)
System Burn Drive
Mounts 3x Large Ballistic
4x Medium Missile
6x Small Ballistic
9x Medium Ballistic
Built-in Weapons 2x Thermal Pulse Cannon
Hull mods Fourteenth Battlegroup
A survivor of the original 14th Domain Battlegroup which founded the Hegemony, this ship is a prime specimen of the Domain Navy's 'decisive battle' doctrine, particularly exhibited by a series of radical structural modifications performed using pre-Collapse industrial technology.

A venerable design the Onslaught-class battleships were first created to serve the Domain of Man eons ago, before the development of advanced strike weapons, fighter craft, modern energy weapons, and shield systems.

When first launched from orbital dock, they must have surely dwarfed any other ship in existence and intimidated entire systems. Some even say that they were built to combat non-humans in a long forgotten war, in which the Domain was triumphant. Much later, Domain engineers made modifications to the blueprints to include a shield system, upgrade the FTL drives and reduce the necessary crew complement. Even with other battleship blueprints available to the Sector, the Onslaught remains the easiest to manufacture due to the brutal simplicity of its systems.

A ship designed without shields in mind, built to be able to withstand a heavy barrage of enemy fire and strike back while protecting its crew is much loved by its officers and men. And strike back it can. The Onslaught's unmatched ballistic potential can devastate entire fleets in minutes, its only drawback a logistical dependency on ammunition.

Building an Onslaught-class hull and preparing it for combat is thought to be economically impossible for all but the Hegemony. The Onslaught-class proudly serves as the backbone of the Hegemony Defense Fleet.

–In-Game Description

The Onslaught is a large low-tech battleship with strong armor and great frontal firepower, essentially a larger version of the Dominator. It it slow to maneuver and has a relatively poor shield, but its Burn Drive ship system lets it get to the fight quickly.

Notes Edit

The side large turrets cannot reach a target directly in front of the ship, although turning slightly away from the target will allow them to engage.

Escorts are helpful for keeping flanking enemies away from the Onslaught's relatively unprotected rear.

Ships
Fighters Broadsword · Claw · Dagger · Gladius · Khopesh · Longbow · Mining Pod · Piranha · Talon · Thunder · Trident · Warthog · Wasp · Xyphos
Frigates Afflictor · Brawler · Centurion · Cerberus · Dram · Hermes · Hound · Hyperion · Kite · Lasher · Mercury · Monitor · Mudskipper · Mudskipper Mk.II · Omen · Ox · Scarab · Shade · Shepherd · Tempest · Vigilance · Wayfarer · Wolf
Destroyers Buffalo · Buffalo Mk.II · Condor · Drover · Enforcer · Gemini · Hammerhead · Harbinger · Medusa · Mule · Nebula · Phaeton · Salvage Rig · Sunder · Tarsus · Valkyrie
Cruisers Apogee · Aurora · Colossus · Colossus Mk.II · Colossus Mk.III · Dominator · Doom · Eagle · Falcon · Gryphon · Heron · Mora · Starliner · Venture
Capitals Astral · Atlas · Conquest · Legion · Odyssey · Onslaught · Paragon · Prometheus
REDACTED
Derelict Defender · Picket · Sentry · Warden · Bastillon · Berserker · Rampart · Mothership
Remnant Flash · Lux · Spark · Glimmer · Lumen · Fulgent · Scintilla · Brilliant · Battlestation


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Only up to date for version 0.8a-RC19. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History

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