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Consumable CommoditiesEdit

These commodities are consumed by various fleet operations

CrewEdit

Crew02

Skilled personnel experienced in the maintenance and day-to-day operation of spaceships and smaller ground-based installations.

–In-Game Description

Each ship has a minimum required or skeleton crew which is required to maintain baseline 70% Combat readiness.

Crew are also potentially consumed during salvaging and planetary survey operations. Fleets specialising in these will often contain dedicated crew transports like the Mudskipper or Valkyrie to support them.

Crew can be lost in combat due to hull damage, with Blast Doors mitigating this. Most fighters require crew, and these are lost every time a fighter is destroyed. This may necessitate serious extra crew considerations for large scale use of crewed fighters.

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Up to date for version 0.8.1a-RC8

SuppliesEdit

Supplies
Assorted supplies required by ships and crew, ranging from rations and uniforms to munitions, spare parts, microfab feedstock, and prefab components.

–In-Game Description

Supplies are an important resource required for running every fleet. They are consumed for day-to-day maintenance, repair & Combat readiness recovery, planetary surveys and scavenging debris fields.

The amount of supplies consumed by ships for maintenance or combat can vary greatly between different hulls and can be a significant distinction between ship choices for a fleet. Supply usage is greatly increased when running over capacity limits for cargo, personnel or fuel at a rate of 0.1 supplies per day per excess amount.

Running out of supplies completely will cause all ships to lose CR, with non-mothballed ships at 10% or less CR running the risk of accidents that can cause damage and crew deaths. Ships can be scuttled as an emergency measure to recover supplies equal to their monthly supply cost.

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Up to date for version 0.8.1a-RC8

FuelEdit

Fuel
Standard starship fuel on which interstellar civilization relies. Composed of anti-matter trapped in fullerine shells mixed in a semi-stable foam with heavy isotopes of hydrogen. Fairly safe.

–In-Game Description

Fuel is an important resource required for hyperspace travel, traversing between hyperspace & real space and also the Emergency Burn & Transverse Jump abilities. Fuel is not consumed when stationary in hyperspace.

Running out of fuel will disable those abilities, traversing to hyperspace and any fleets in hyperspace will be slowly pulled into the nearest gravity well. Ships can be scuttled as an emergency measure to recover fuel equal to their monthly supply cost.

Some worlds are particularly notable for large scale fuel production at cheap prices, in particular the Sindrian Diktat homeworld of Sindria, in Askonia.

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Up to date for version 0.8.1a-RC8

Heavy MachineryEdit

Heavymachinery
Various standardized modules for manipulating matter on an industrial scale. They accept manual input, most common design template formats, or can be slaved to network control.

–In-Game Description

Heavy Machinery is potentially consumed while performing planetary surveys and scavenging debris fields. Scuttled ships provide 1/2/3/4 heavy machinery per hull size

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Up to date for version 0.8.1a-RC8

VolatilesEdit

VolatilesB
A category of light elements, often gases or ices such as water, nitrogen, ammonia, and sulfur dioxide. Used for life support, industrial processes, fuel production, and to produce numerous other synthetic compounds.

–In-Game Description

Volatiles are required for usage of the Neutrino Detector ability, at a rate of 1 unit per day.

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Up to date for version 0.8.1a-RC8

Notable CommoditiesEdit

These commodities have notable interactions

MarinesEdit

Marine
Heavily armed and equipped with powered armor, marines specialize in breaching and boarding disabled ships and providing security for planetside operations.

–In-Game Description

Marines were used in previous versions to board enemy ships however in the current version 0.8 there is no special use for Marines beyond being a commodity

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Up to date for version 0.8.1a-RC8

FoodEdit

Food
Various food products, preserved and packaged for export. Guaranteed shelf-life no less than five Domain-standard years.

–In-Game Description

Periodic food shortage events will occur which require food to remedy, causing market stability loss, increasing the price and increasing faction approval gained from selling it on the open market. Selling food on the black market during a food crisis will exacerbate the instability.

Relief fleets carrying food can be sent by other planets. It would be a shame if anything were to happen to them

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Up to date for version 0.8.1a-RC8

CommoditiesEdit

These commodities have no specific fleet usage nor particularly notable interactions