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CrewEdit

Crew02

Crew are the personnel that keep your ships running, from the Captain down to the Gunners.

Each ship has a minimum required or skeleton crew which is required to maintain baseline effectiveness.

Crew are required for salvaging and planetary survey operations. Fleets specialising in these will often contain dedicated crew transports like the Mudskipper to support them.

Crew can be lost in combat. Most fighters require crew, and these are lost if the fighter is destroyed.

A larger compliment of crew increases daily rate of supplies consumption.

Change History Edit

- Before 0.8a crew had experience levels that would determine maximum Combat Readiness of each ship.

Removed crew experience levels

  • Base CR for ships is 70%
  • Stat improvements start at above 70% (was: 60%)

MarinesEdit

Marine
Heavily armed and equipped with powered armor, marines specialize in breaching and boarding disabled ships and providing security for planetside operations.

–In-Game Description

NotesEdit

  • Marines were used to board enemy ships that have been disabled and then reactivated in combat.

In version 0.8-RC19 there is currently no use for Marines.


Icon check temp
Only up to date for version 0.8a-RC19. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History

SuppliesEdit

Supplies
Assorted supplies required by ships and crew, ranging from rations and uniforms to munitions, spare parts, microfab feedstock, and prefab components.

–In-Game Description

NotesEdit

  • Supplies are a resource required for the day-to-day running of your fleet. The amount of supplies consumed increases with the number of ships in the fleet, and is greatly increased when the fleet is running over its personnel, cargo or fuel capacity limits. Supplies are also required to perform repairs and recover combat readiness (CR).
    • If the fleet runs out of supplies, all ships will lose CR. Non-mothballed ships at 10% or less CR run the risk of accidents that can cause damage and crew deaths.
  • Supplies are consumed during planetary surveys.


Icon check temp
Only up to date for version 0.8a-RC19. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History

FuelEdit

Fuel
Standard starship fuel on which interstellar civilization relies. Composed of anti-matter trapped in fullerine shells mixed in a semi-stable foam with heavy isotopes of hydrogen. Fairly safe.

–In-Game Description

NotesEdit

  • Fuel is a resource required for hyperspace travel and traversing between hyperspace & real space. (Fuel is spent moving in hyperspace, not when stationary.) It is also used for the Emergency Burn fleet ability.
  • Fuel can be bought cheapest at Sindria, the homeworld of the Sindrian Diktat in Askonia.

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