| Temporarily moves the ship into an alternate dimension known as p-space. The ship can still be detected by its phase coil emissions, but can not be hit by any weapons. Flux can not be dissipated in p-space, resulting in a constant buildup that forces the ship to come back to normal space eventually. Subjective time passes more quickly for the ship and its crew while in p-space.|
The phase cloak generator is large and has significant power requirements, and so generally replaces shields as a ship's primary means of defense.
The Phase Cloak is not a true ship system, but rather a special ability used by certain ships in place of shields. It is known to be used on the following ships:
Phase Cloak allow ships to enter phase space, or p-space for short. While in p-space, ships can neither fire nor be hit by enemy weapons. They can pass through solid objects (including ships in normal space), but will not be able to drop out of p-space there.
While phased, ships experience time 3x faster than normal: ship speed, weapon/ship system reload speed, flux dissipation/accumulation, combat readiness degradation and other such stats are all increased. This makes phase ships extremely dangerous while they last, but they soon wear out and have to withdraw from combat. When the player ship is phasing, the rest of the universe appears to slow down in a "bullet time" effect, while their own ship behaves at normal speed.
After unphasing a ship has a two second cooldown before it can phase again.
Phase cloaking produces a small amount of hard flux upon activation, and continuously generates hard flux while active. If the phase ship is "inside" another ship, it will be forced out as its flux accumulates.
Contrary to the in-game description, soft flux can be dissipated while in p-space.
Activating phase cloak will cause any missiles targeting the ship to seek another target.
Change History Edit
- New D hullmod Phase Coil Instability, applicable only to ships with a Phase Cloak