Refitting a ship when out of dock will reduce its combat readiness.
A ship can be restored while at a dock to remove damage mods at a high credit cost.
Each weapon type has a corresponding mount type; e.g. ballistic weapons go into ballistic mounts. Some special mounts can support multiple weapon types. Each mount type has a distinct icon.
|Name||Icon||Supported weapon types|
|Hybrid||Orange square-in-circle||Ballistic, energy|
|Composite||Lime diamond-in-square||Ballistic, missile|
|Synergy||Turquoise diamond-in-circle||Energy, missile|
Mounts come in three sizes: small, medium and large. Small ballistic, energy and missile mounts can only accommodate small weapons, medium mounts can accommodate small or medium weapons, and large mounts can accommodate medium or large weapons. Mounts capable of supporting two or more weapon types will not accept weapons smaller than the mount size.
The autofit function can be used to quickly configure a ship to fill a specific role. It will attempt to partly replicate the target ship variant using weapons and hullmods available to the player, adding substitutes where necessary and making upgrades where available.
Only up to date for version 0.8a-RC19. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History