A remnant of the autonomous AI fleets developed by the TriTachyon Corporation. Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged from the Sector. At least that is how the official histories tell it.

This is a fully armed and operational autonomous AI battlestation. Stations such as this acted as fuel and supply depot, robotic factory, command nexus, and weapon platform in support of AI fleets operating on a strategic level. The ""Declaration of Victory"" speech given by the High Hegemon following the First AI War stated that all AI battlestations had been destroyed.

–In-Game Description

The Remnant Battlestation is a very large Remnant combatant that uses the new multi-part combat station mechanics. Its large central core is invulnerable, but its numerous small modules are destructible and the station itself will die when all modules are destroyed.

The Remnant Battlestation can spawn as either damaged or the much more dangerous fully operational variant.

Remnant fleets will spawn from Remnant stations in the campaign.

Damaged Remnant BattlestationEdit

Damaged Battlestation 1

The damaged battlestation will have modules:

  • 3x Armor
  • 2x Weapon Platform 2
  • 1x Hangar, Standard Variant

It has a mid-level officer.

The core has hull mods:

The lack of any shielding whatsoever and numerous unused module hardpoints make this station much less durable than otherwise. It is still capable of putting out notable damage although not enough to seriously threaten most capital ships or some heavy cruisers. Quite susceptible to massed torpedo strikes.

Fully Operational BattlestationEdit

Fully Operational Battlestation 1

The fully operational battlestation will have modules:

  • 3x Armor
  • 3x Weapon Platform 1
  • 3x Citadel
  • 4x Weapon Platform 2
  • 1x Hangar, Standard Variant
  • 1x Hangar, Strike Variant

It has a high-level officer.

The core has hull mods:

The amount of firepower and very brutal PD coverage necessitate a significant force expenditure. Do not attempt with insufficient forces as they can easily find themselves too far within the extended range of it's capital-scale firepower to possibly escape.



Remnant Station Armour
Remnant station armour3
Logistical Data
Recovery rate (per day)  %
Combat Performance
Hull integrity 5000
Armor rating 800

These are wrapped around the outermost, unshielded, weapon platform 1s.

Weapon Platform 1Edit

Remnant Station Weapons Platform 1
Remnant weapon platform1
Logistical Data
Recovery rate (per day)  %
Combat Performance
Hull integrity 10000
Armor rating 1500
Flux capacity 17000 (+2000)
Flux dissipation 1200 (+200)
Mounts 1x Large Missile
1x Large Ballistic
1x Large Energy

These are used at the far corners of the station as primary heavy weapons platforms. They neither have their own shield nor are covered by any other shield modules, leading to a vulnerability to HE damage. The mixed weapons package is effective against both armor and shields at extended range.

Weapons Platform 2Edit

Remnant Station Weapons Platform 2
Remnant weapon platform2
Logistical Data
Recovery rate (per day)  %
Combat Performance
Hull integrity 6000
Armor rating 1000
Flux capacity 10800 (+800)
Flux dissipation 950 (+200)
Mounts 1x Large Energy
4x Medium Energy

Quite a lot of burst damage.


Remnant Station Citadel
Remnant station shield2
Logistical Data
Recovery rate (per day)  %
Combat Performance
Hull integrity 5000
Armor rating 500
Defense Front Shield
Shield arc 90
Shield upkeep/sec 0.4
Shield flux/damage 0.8
Flux capacity 22000 (+2000)
Flux dissipation 1200 (+200)
Mounts 2x Large Energy
Weapon Loadout 2x Guardian PD System

Provides shielding for itself and nearby Weapon Platform modules. Notable gaps in shield coverage near the Armor Platform modules. Significant burst PD coverage provided by the 2x Guardian PD System.


Remnant Station Hangar
Remnant station hangar1
Logistical Data
Recovery rate (per day)  %
Flight decks 3
Combat Performance
Hull integrity 5000
Armor rating 750
Flux capacity 7000 (+2000)
Flux dissipation 500 (+200)
System Recall Device
Mounts 2x Medium Energy
2x Small Energy
Weapon Loadout 2x Pulse Laser
2x PD Laser
1x Lux
and either
2x Spark
2x Flash

There are two variants of hangars with equivalent armament & defences, although the Standard Variant houses 1x Lux & 2x Spark wings, while the Strike Variant houses 1x Lux & 2x Flash wings.

Fighters Broadsword · Claw · Dagger · Gladius · Khopesh · Longbow · Mining Pod · Piranha · Talon · Thunder · Trident · Warthog · Wasp · Xyphos
Frigates Afflictor · Brawler · Centurion · Cerberus · Dram · Hermes · Hound · Hyperion · Kite · Lasher · Mercury · Monitor · Mudskipper · Mudskipper Mk.II · Omen · Ox · Scarab · Shade · Shepherd · Tempest · Vigilance · Wayfarer · Wolf
Destroyers Buffalo · Buffalo Mk.II · Condor · Drover · Enforcer · Gemini · Hammerhead · Harbinger · Medusa · Mule · Nebula · Phaeton · Salvage Rig · Sunder · Tarsus · Valkyrie
Cruisers Apogee · Aurora · Colossus · Colossus Mk.II · Colossus Mk.III · Dominator · Doom · Eagle · Falcon · Gryphon · Heron · Mora · Starliner · Venture
Capitals Astral · Atlas · Conquest · Legion · Odyssey · Onslaught · Paragon · Prometheus
Derelict Defender · Picket · Sentry · Warden · Bastillon · Berserker · Rampart · Mothership
Remnant Flash · Lux · Spark · Glimmer · Lumen · Fulgent · Scintilla · Brilliant · Battlestation

Change History Edit


  • Added to the game

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Only up to date for version 0.8a-RC19. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History

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