DANGER: This star system is known to contain potentially active autonomous weapon systems. Access to this system by unauthorized parties is forbidden by Hegemony Navy diktat 224.34.
– A fully autonomous warning beacon. Contains a solid-state power system which enables theoretical operation and station-keeping half-life with an upwards range in the hundreds of thousands of cycles.
The astute starship captain will heed well its warning.
Systems with Remnant inside can be identified by the warning beacons in hyperspace. The beacon's color and number of pings indicate the strength of the Remnants inside:
Yellow, 1 ping: Low
Orange, 2 pings: Medium
Red, 3 pings: High
Exploration ships entering a Remnant system should be prepared for a fight, as they use strong high-tech ships and can come in large numbers. With orange systems, it is recommended to bring at minimum a couple of cruisers.
Remnant fleets spawn from battlestations found in orange and red systems. The orange system stations are damaged and can be defeated by a moderately strong fleet (2-3 cruisers or a single capital, with escorts). The red system stations are fully operational and have a high-level officer; multiple battleships may be required to take one down.