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Shade-class Phase Frigate
ShadeShipIcon
Logistical Data
CR per deployment 20%
Recovery rate (per day) 10%
Recovery cost (supplies) 8
Peak performance (sec) 180
Maintenance (sup/month) 8.0
Cargo capacity 25
Maximum crew 15
Skeleton crew 10
Fuel capacity 50
Maximum burn 10
Fuel per l.y. & jump cost 1
Ordnance points 50
Flight decks 0
Combat Performance
Hull integrity 1,200
Armor rating 350
Defense Phase Cloak
Cloak activation cost 125
Cloak upkeep/sec 125
Flux capacity 2,500
Flux dissipation 300
Top speed 165
System EMP Emitter
Mounts 2x Small Universal
3x Small Energy
The smallest phase ship that is currently produced in the Sector, the Shade-class is often used as a scout for larger fleets. In battle, it is valued by fleet admirals for its ability to disable enemy ships with its EMP Emitter.

–In-Game Description

Shade-class Phase Frigate
Shade d pirates
Logistical Data
CR per deployment 20%
Recovery rate (per day) 10%
Recovery cost (supplies) 5 (-3)
Peak performance (sec) 180
Maintenance (sup/month) 8.0
Cargo capacity 25
Maximum crew 15
Skeleton crew 10
Fuel capacity 50
Maximum burn 9 (-1)
Fuel per l.y. & jump cost 1
Ordnance points 35
Flight decks 0
Combat Performance
Hull integrity 1,200
Armor rating 350
Defense Phase Cloak
Cloak activation cost 125
Cloak upkeep/sec 125
Flux capacity 2,000 (-500)
Flux dissipation 240 (-60)
Top speed 132 (-33)
System EMP Emitter
Mounts 2x Small Universal
1x Small Energy
After the Second AI War, much of the TriTachyon phase fleet was irreperably damaged or otherwise decommissioned due to treaty conditions. Many of these D-grade phase ships were sold to disreputable elements such as black marketeers and pirates who promptly put them back into service.

The smallest phase ship that is currently produced in the Sector, the Shade-class is often used as a scout for larger fleets. In battle, it is valued by fleet admirals for its ability to disable enemy ships with its EMP Emitter.

–In-Game Description

The Shade is a defensive phase frigate.

Ships
Fighters Broadsword · Claw · Dagger · Gladius · Khopesh · Longbow · Mining Pod · Piranha · Talon · Thunder · Trident · Warthog · Wasp · Xyphos
Frigates Afflictor · Brawler · Centurion · Cerberus · Dram · Hermes · Hound · Hyperion · Kite · Lasher · Mercury · Monitor · Mudskipper · Mudskipper Mk.II · Omen · Ox · Scarab · Shade · Shepherd · Tempest · Vigilance · Wayfarer · Wolf
Destroyers Buffalo · Buffalo Mk.II · Condor · Drover · Enforcer · Gemini · Hammerhead · Harbinger · Medusa · Mule · Nebula · Phaeton · Salvage Rig · Sunder · Tarsus · Valkyrie
Cruisers Apogee · Aurora · Colossus · Colossus Mk.II · Colossus Mk.III · Dominator · Doom · Eagle · Falcon · Gryphon · Heron · Mora · Starliner · Venture
Capitals Astral · Atlas · Conquest · Legion · Odyssey · Onslaught · Paragon · Prometheus
REDACTED
Derelict Defender · Picket · Sentry · Warden · Bastillon · Berserker · Rampart · Mothership
Remnant Flash · Lux · Spark · Glimmer · Lumen · Fulgent · Scintilla · Brilliant · Battlestation


Change History Edit

0.8a

  • EMP ship system energy damage increased to 100 (from 25)


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Only up to date for version 0.8a-RC19. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History

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