Shepherd-class Drone Tender
Shepherd base
Logistical Data
CR per deployment 20%
Recovery rate (per day) 8%
Recovery cost (supplies) 3
Peak performance (sec) 240
Maintenance (sup/month) 3.0
Cargo capacity 100
Maximum crew 25
Skeleton crew 15
Fuel capacity 40
Maximum burn 9
Fuel per l.y. & jump cost 1
Ordnance points 23
Flight decks 1 (Built-in Borer Drones)
Combat Performance
Hull integrity 1,200
Armor rating 200
Defense Omni Shield
Shield arc 90
Shield upkeep/sec 50
Shield flux/damage 1.2
Flux capacity 1,500
Flux dissipation 100
Top speed 90
Mounts 1x Small Universal
1x Small Ballistic
The Ko Cambine r450 "Shepherd" sets the standard for civilian drone tenders with its unmatched reliability, low cost, and generous internal volume given to crew comfort. A wildly popular combat modification package for the Shepherd has been assembled by various survivalist and pirate groups, the "HK" mod, which consists of specifications to up-armour the ship for combat and supercharge factory-spec systems for greater burst speed and weapon functions. Even modified, the Shepherd is fragile, so as in civilian life it relies on a swarm of 'Borer' utility drones to do its work.

The "Borer" is built on a hardy, maneuverable semi-autonomous drone chasis with shielding suitable for hazardous operations in which high radiation or physical impacts may be expected. Commonly used in mining applications, they also found use in salvage, ordnance disposal, and even fission meltdown clean-up. The HK mod package gives specifications for altering the primary cutting beam's focus and patches the rudimentary AI with crude tactical algorithms pirated from obsolete Domain Colonial Garrison drone software. Appendices of the mod package note to use caution when employing HK-modified drones in non-combat situations.

–In-Game Description


As a Frigate sized class the Shepherd receives a 10% salvage bonus from its Salvage Gantry, compared to the 25% salvage bonus on the Destroyer sized class Salvage Rig.

The salvaging bonus from the gantry applies to salvaging stations only and has no impact on post battle loot. It does technically apply to salvaging ships however since all ships have 0 max salvage rating, it has no meaningful impact as at version 0.8.1a

Fighters Broadsword · Claw · Dagger · Gladius · Khopesh · Longbow · Mining Pod · Piranha · Talon · Thunder · Trident · Warthog · Wasp · Xyphos
Frigates Afflictor · Brawler · Centurion · Cerberus · Dram · Hermes · Hound · Hyperion · Kite · Lasher · Mercury · Monitor · Mudskipper · Mudskipper Mk.II · Omen · Ox · Scarab · Shade · Shepherd · Tempest · Vigilance · Wayfarer · Wolf
Destroyers Buffalo · Buffalo Mk.II · Condor · Drover · Enforcer · Gemini · Hammerhead · Harbinger · Medusa · Mule · Nebula · Phaeton · Salvage Rig · Sunder · Tarsus · Valkyrie
Cruisers Apogee · Aurora · Colossus · Colossus Mk.II · Colossus Mk.III · Dominator · Doom · Eagle · Falcon · Gryphon · Heron · Mora · Starliner · Venture
Capitals Astral · Atlas · Conquest · Legion · Odyssey · Onslaught · Paragon · Prometheus
Derelict Defender · Picket · Sentry · Warden · Bastillon · Berserker · Rampart · Mothership
Remnant Flash · Lux · Spark · Glimmer · Lumen · Fulgent · Scintilla · Brilliant · Battlestation

Change History Edit


  • Added Salvage Gantry as built-in hullmod; +10% potential salvage
  • Increased fuel capacity
  • Venture, Shepherd, Apogee: added built-in "Surveying Equipment" hullmod
  • "Borer" drones now handled as built-in fighter wing; stats the same but now 6 instead of 5 and replacements aren't limited
  • Ship system is now "Maneuvering Jets"

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Only up to date for version 0.8a-RC19. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History