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Squall MLRS
Squall hardpoint
KineticDamageIcon
General Information
Mount Large, Missile
Primary Role Assault
Ordnance points 20
DPS 256
Damage type Kinetic
Range 2,000
Flux/sec 0
Speed Very Fast
Tracking Excellent
Shots/min 62
Damage 250x20
EMP damage 100x20
Ammo 100
Medium-range anti-shield missiles intended to be used in the opening round of a combat encounter to disable the shields of an unwary opponent, opening up an opportunity for high-damage anti-armour projectiles to be deployed in the immediate aftermath of the Squall salvo.

Interchangable missile pods were designed to allow for ease of rapid reloading of the impressive 20-shot Squall salvo, but the high mass of the pods and finicky mechanicals of the missile autoloaders make the process unwieldy and the timing falls somewhat below the original Domain Armada specifications. Nonetheless, the Squall is a terrifying weapon system when deployed against shield-reliant combatants as it forces a captain with insufficient point defense system to deactive their shields or submit to high shield flux which may lead to overload.

–In-Game Description

The Squall MLRS is a large weapon firing bursts of kinetic damage missiles.

Change History

0.8.1a?

  • (undocumented) Missile does not leave first stage until pointing at target

0.8a

  • Changed AI to two-stage approach (first stage aims, second stage burns forward)
  • Changed engine and explosion color to be more white for consistency w/ kinetic damage
  • Increased turn rate
  • Reduced hitpoints

0.7a

  • Added
Icon cross

At least two versions out of date. Last verified for version 0.8a-RC19. Please refer to Version History and update this page.

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