Enabled by default
- Essential for long-distance travel in sparsely populated areas, can be useful for running away from enemies (with a sufficient head start) or running down fleeing fleets.
- Also alters sensor profile.
- Restricts how quickly the fleet can change direction
- Has a wind down time when finished that reduces maximum burn. If you find yourself heading unavoidably towards a larger hostile fleet then consider immediately hitting Go Dark for a few seconds until your burn level recovers
|Default||Active Sensor Burst · Distress Call · Emergency Burn · Go Dark · Interdiction Pulse · Scavenge (ability) · Sustained Burn · Transponder|
|From skills||Neutrino Detector · Remote Survey · Transverse Jump|